Gamification. Haven’t we overplayed?

In Maksym Bezpartochnyi (ed.), Organizational-economic mechanism of management innovative development of economic entities. pp. 275 - 287 (2019)
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Abstract

Technical advancement of the modern world, popularity of social networks is significantly changing the direction in education. Both the future of the education and of society in general depends nowadays on understanding by all participants of educational process of the direction of a strategic development of education. Along with the leading scientists and experts in the field of informational technologies, many modern teachers, philosophers, theologians and journalists, discussing a complex of problems of gamification in education, note that process of application and intensive development of informational technologies in the educational sphere has the hidden ambivalent character. The goal of gamification, which is an educational approach to motivate students to learn by using video game design and game elements in learning environments, is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.

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Olesia Bezpartochna
National Aerospace University Named After N. Zhukovsky “Kharkiv Aviation Institute”

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