Abstract
Efforts to preserve cultural heritage have continuedthroughout history, and currently use game technology. Seriousgames, with their audio-visual features make it possible for players toabsorb and retain the often rather arid data of heritage. Furthermore,such technology facilitates the transmission of heritage globallyamongst remote people, without the need to commute personally.Exploring the literature, we noted a lack of local game culture in Iran,and in the Middle East more broadly. This region is limited in terms ofthe existing global game industry, and the introduction of its culture tothe world depends on the global market. This ascertains the paper'sresearch problem: the need for more local games in the field to promote local historical culture. Hence, the paper aims to preserve anddisseminate the tangible and intangible cultural heritage of its focus
area, Iran’s Silk Roads and its caravanserais, by developing and
testing a serious game named The Sericum Via. It has a non-linearnarrative, engaging the player in a long journey visiting the Safavidcaravanserais on the Silk Roads, using their detailed information. Thegame's text-based and strategic environment demands decision-making skills throughout the game and is challenging enough to makethe player revisit the game frequently.