THE SERICUM VIA: A Serious Game for Preserving Tangible and Intangible Heritage of Iran

In Sarvin Eshaghi, Sepehr Vaez Afshar & Guzden Varinlioğlu (eds.), 9th International Conference of the Arab Society for Computer-Aided Architectural Design: Architecture in the Age of Disruptive Technologies. Cairo: Arab Society for Computer-Aided Architectural Design. pp. 306-316 (2021)
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Abstract

Efforts to preserve cultural heritage have continuedthroughout history, and currently use game technology. Seriousgames, with their audio-visual features make it possible for players toabsorb and retain the often rather arid data of heritage. Furthermore,such technology facilitates the transmission of heritage globallyamongst remote people, without the need to commute personally.Exploring the literature, we noted a lack of local game culture in Iran,and in the Middle East more broadly. This region is limited in terms ofthe existing global game industry, and the introduction of its culture tothe world depends on the global market. This ascertains the paper'sresearch problem: the need for more local games in the field to promote local historical culture. Hence, the paper aims to preserve anddisseminate the tangible and intangible cultural heritage of its focus area, Iran’s Silk Roads and its caravanserais, by developing and testing a serious game named The Sericum Via. It has a non-linearnarrative, engaging the player in a long journey visiting the Safavidcaravanserais on the Silk Roads, using their detailed information. Thegame's text-based and strategic environment demands decision-making skills throughout the game and is challenging enough to makethe player revisit the game frequently.

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Author Profiles

Sarvin Eshaghi
Texas Tech University
Sepehr Vaez Afshar
Texas Tech University

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