Language games and their types

Linguistics and Philosophy 47 (1):149-189 (2024)
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Abstract

One of the success stories of formal semantics is explicating responsive moves like answers to questions. There is, however, a significant lacune concerning the characterization of _initiating utterances_, which are strongly tied to the conversational activity [language game (Wittgenstein), speech genre (Bakhtin)], or—our terminology—_conversational type_, one is engaged in. To date there has been no systematic proposal trying to account for the range of possible _language games_/_speech genres_/_conversational types_ and their global structure. In particular, concerning the range of subject matter that can and needs to be discussed and by whom—ultimately a semantic analogue of Laplace’s demon. We suggest that the subject matter problem for conversational types is a central task for any semantic theory for conversation. This paper develops a theory of conversational types, which embedded in the theory of conversational interaction KoS, enables this problem to be tackled for a wide range of conversational types drawn from the British National Corpus classification of conversational domains. The theory we develop treats conversational types as first class, not metatheoretical entities, in contrast to explications of corresponding notions in game theoretic approaches. We demonstrate that this allows us to explicate the possibilities interlocutors have to refer to and seek clarification about the types of conversations they are engaged in.

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