Techne as play: Three interstices

Abstract

Pedagogy that encourages more play in college-level writing courses is often coupled with an acknowledgment of technology as an increasing influence in students’ lives (Sirc, 2001; Moberly, 2008; Robison, 2008; Shultz Colby & Colby, 2008). Writing scholars’ revisiting and/or revitalization of classical Greek words like kairos and techne is motivated by similar purposes, that is, teaching writing while acknowledging related technical and technological influences (Moeller & McAllister, 2002; Penrod, 2005; Losh, 2009). In light of research in play and the revival of classical rhetorical language for the purposes of composition-rhetoric pedagogy, I desire to bring these two research areas together by arguing for an understanding of techne as play.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 92,283

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

  • Only published works are available at libraries.

Similar books and articles

Transgression in games and play.Kristine Jorgensen & Faltin Karlsen (eds.) - 2018 - Cambridge, MA: The MIT Press.
Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
Why Gamers Are Not Performers.Andrew Kania - 2018 - Journal of Aesthetics and Art Criticism 76 (2):187-199.
The Evolution of Video Game Affordances and Implications for Parental Mediation.Sun Sun Lim & Hee Jhee Jiow - 2012 - Bulletin of Science, Technology and Society 32 (6):455-462.

Analytics

Added to PP
2023-12-20

Downloads
2 (#1,808,473)

6 months
2 (#1,206,195)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references