Results for 'Virtual machine functionalism'

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  1. Virtual Machine Functionalism: The only form of functionalism worth taking seriously in Philosophy of Mind.Aaron Sloman -
    Most philosophers appear to have ignored the distinction between the broad concept of Virtual Machine Functionalism (VMF) described in Sloman&Chrisley (2003) and the better known version of functionalism referred to there as Atomic State Functionalism (ASF), which is often given as an explanation of what Functionalism is, e.g. in Block (1995). -/- One of the main differences is that ASF encourages talk of supervenience of states and properties, whereas VMF requires supervenience of machines that (...)
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  2.  50
    Modeling Consciousness in Virtual Computational Machines. Functionalism and Phenomenology.Igor Aleksander - 2007 - Synthesis Philosophica 22 (2):447-454.
    This paper describes the efforts of those who work with informational machines and with informational analyses to provide a basis for understanding consciousness and for speculating on what it would take to make a conscious machine. Some of the origins of these considerations are covered and the contributions of several researchers are reviewed. A distinction is drawn between functional and phenomenological approaches showing how the former lead to algorithmic methods based on conventional programming, while the latter lead to neural (...)
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  3.  13
    Naturally Minded: Mental Causation, Virtual Machines, and Maps.Simon Bowes - 2023 - Springer Verlag.
    This book is an empirically informed investigation of the philosophical problem of mental causation, and simultaneously a philosophical investigation of the status of cognitive scientific generalisations. If there is such a thing as mental causation, and if we can classify the mental states involved in these causes in a way useful for making predictions and giving scientific explanations, then these states will be natural kinds. The first task, then, is to show that there is an account of natural kindhood that (...)
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  4. What am I? Virtual machines and the mind/body problem.John L. Pollock - 2008 - Philosophy and Phenomenological Research 76 (2):237–309.
    When your word processor or email program is running on your computer, this creates a "virtual machine” that manipulates windows, files, text, etc. What is this virtual machine, and what are the virtual objects it manipulates? Many standard arguments in the philosophy of mind have exact analogues for virtual machines and virtual objects, but we do not want to draw the wild metaphysical conclusions that have sometimes tempted philosophers in the philosophy of mind. (...)
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  5. Virtual machines and consciousness.Aaron Sloman & Ronald L. Chrisley - 2003 - Journal of Consciousness Studies 10 (4-5):133-172.
    Replication or even modelling of consciousness in machines requires some clarifications and refinements of our concept of consciousness. Design of, construction of, and interaction with artificial systems can itself assist in this conceptual development. We start with the tentative hypothesis that although the word “consciousness” has no well-defined meaning, it is used to refer to aspects of human and animal informationprocessing. We then argue that we can enhance our understanding of what these aspects might be by designing and building (...)-machine architectures capturing various features of consciousness. This activity may in turn nurture the development of our concepts of consciousness, showing how an analysis based on information-processing virtual machines answers old philosophical puzzles as well enriching empirical theories. This process of developing and testing ideas by developing and testing designs leads to gradual refinement of many of our pre-theoretical concepts of mind, showing how they can be construed as implicitly “architecture-based” concepts. Understanding how humanlike robots with appropriate architectures are likely to feel puzzled about qualia may help us resolve those puzzles. The concept of “qualia” turns out to be an “architecture-based” concept, while individual qualia concepts are “architecture-driven”. (shrink)
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  6.  43
    Leaky virtual machines and the best of both worlds.Alan Bundy - 1998 - Behavioral and Brain Sciences 21 (5):632-633.
    The concept of virtual machine allows us to combine the dynamical and computational hypotheses in an investigation of cognition. Van Gelder explicitly rejects this approach, but not only does it allow us to use the modelling technique most appropriate to the task, it also opens up a new range of phenomena where these techniques interact.
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  7.  31
    Virtual Machines and Real Implementations.Tyler Millhouse - 2018 - Minds and Machines 28 (3):465-489.
    What does it take to implement a computer? Answers to this question have often focused on what it takes for a physical system to implement an abstract machine. As Joslin observes, this approach neglects cases of software implementation—cases where one machine implements another by running a program. These cases, Joslin argues, highlight serious problems for mapping accounts of computer implementation—accounts that require a mapping between elements of a physical system and elements of an abstract machine. The source (...)
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  8.  22
    Virtual Machines, Virtual Infrastructures: The New Historiography of Information Technology.Paul Edwards - 1998 - Isis 89:93-99.
  9. The virtues of virtual machines.Shannon Densmore & Daniel C. Dennett - 1999 - Philosophy and Phenemenological Research 59 (3):747-61.
    Paul Churchland's book is an entertaining and instructive advertisement for a "neurocomputational" vision of how the brain works. While we agree with its general thrust, and commend its lucid pedagogy on a host of difficult topics, we note that such pedagogy often exploits artificially heightened contrast, and sometimes the result is a misleading caricature instead of a helpful simplification. In particular, Churchland is eager to contrast the explanation of consciousness that can be accomplished by his "aspiring new structural and dynamic (...)
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  10. The Virtues of Virtual Machines.Shannon Densmore & Daniel Dennett - 1999 - Philosophy and Phenomenological Research 59 (3):747-761.
    Paul Churchland's book (hereafter ER)is an entertaining and instructive advertisement for a "neurocomputational" vision of how the brain (and mind) works. While we agree with its general thrust, and commend its lucid pedagogy on a host of difficult topics, we note that such pedagogy often exploits artificially heightened contrast, and sometimes the result is a misleading caricature instead of a helpful simplification. In particular, Churchland is eager to contrast the explanation of consciousness that can be accomplished by his "aspiring new (...)
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  11.  23
    What Am I? Virtual Machines and the Mind/body Problem.John L. Pollock - 2008 - Philosophy and Phenomenological Research 76 (2):237-309.
    When your word processor or email program is running on your computer, this creates a “virtual machine” that manipulates windows, files, text, etc. What is this virtual machine, and what are the virtual objects it manipulates? Many standard arguments in the philosophy of mind have exact analogues for virtual machines and virtual objects, but we do not want to draw the wild metaphysical conclusions that have sometimes tempted philosophers in the philosophy of mind. (...)
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  12.  3
    The Virtues of Virtual Machines.Paul M. Churchland - 1999 - Philosophy and Phenomenological Research 59 (3):747-761.
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  13. Densmore and Dennett on virtual machines and consciousness.Paul M. Churchland - 1999 - Philosophy and Phenomenological Research 59 (3):763-767.
  14.  24
    Virtual Machines, Virtual Infrastructures: The New Historiography of Information TechnologyComputer: A History of the Information MachineMartin Campbell-Kelly William AsprayInformation Technology as Business History: Issues in the History and Management of ComputersJames W. CortadaTransforming Computer Technology: Information Processing for the Pentagon, 1962-1986Arthur L. Norberg Judy E. O'NeillWhere Wizards Stay up Late: The Origins of the InternetKatie Hafner Matthew LyonTrapped in the Net: The Unanticipated Consequences of ComputerizationGene I. RochlinThe Trouble with Computers: Usefulness, Usability, and ProductivityThomas K. Landauer. [REVIEW]Paul N. Edwards - 1998 - Isis 89 (1):93-99.
  15.  19
    Part One: Virtual Machines.John L. Pollock - unknown
    It’s morning. You sit down at your desk, cup of coffee in hand, and prepare to begin your day. First, you turn on your computer. Once it is running, you check your e-mail. Having decided it is all spam, you trash it. You close the window on your e-mail program, but leave the program running so that it will periodically check the mail server to see whether you have new mail. If it finds new mail it will alert you by (...)
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  16.  30
    The Java Virtual Machine Specification: Java SE 17 Edition.Tim Lindholm, Frank Yellin, Gilad Bracha, Alex Buckley & Daniel Smith - 1999 - Prentice-Hall.
    The Java® programming language is a general-purpose, concurrent, object-oriented language. Its syntax is similar to C and C++, but it omits many of the features that make C and C++ complex, confusing, and unsafe. The Java platform was initially developed to address the problems of building software for networked consumer devices. It was designed to support multiple host architectures and to allow secure delivery of software components. To meet these requirements, compiled code had to survive transport across networks, operate on (...)
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  17.  91
    What are virtual machines? Are they real?Aaron Sloman - 2001
  18. A new lilliputian argument against machine functionalism.William G. Lycan - 1979 - Philosophical Studies 35 (April):279-87.
  19. What cognitive scientists need to know about virtual machines.Aaron Sloman - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society. pp. 1210--1215.
  20. Virtual Reality Translation of Nozick's Experience Machine.Erick Ramirez, Carl Maggio, Miles Elliott & Lia Petronio - manuscript
    A virtual reality translation of Robert Nozick's "Experience Machine" thought experiment from his "Anarchy, State, and Utopia" (1974). These modules are free to download and use in the classroom and for research/x-phi purposes. NPCs are randomized for gender during startup of each run. *Requires an Oculus Rift or HTC Vive and VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file. -/- V1.2 Fixed missing projector video footage during experience (...) sales pitch. (shrink)
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  21. Artificial Consciousness, Meta-Knowledge, and Physical Omniscience.Ron Chrisley - 2020 - Journal of Artificial Intelligence and Consciousness 7 (2):199-215.
    Previous work [Chrisley & Sloman, 2016, 2017] has argued that a capacity for certain kinds of meta-knowledge is central to modeling consciousness, especially the recalcitrant aspects of qualia, in computational architectures. After a quick review of that work, this paper presents a novel objection to Frank Jackson's Knowledge Argument (KA) against physicalism, an objec- tion in which such meta-knowledge also plays a central role. It is first shown that the KA's supposition of a person, Mary, who is physically omniscient, and (...)
     
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  22. Functionalism, Machines, and Incorrigibility.Richard Rorty - 1972 - Journal of Philosophy 69 (8):203.
  23. A virtual ghost in the digital machine : whole brain emulation, disembodied gender, and queer mystical animality.Jay Emerson Johnson - 2022 - In Arvin M. Gouw, Brian Patrick Green & Ted Peters (eds.), Religious Transhumanism and Its Critics. Lanham: Lexington Books.
  24. A virtual ghost in the digital machine : whole brain emulation, disembodied gender, and queer mystical animality.Jay Emerson Johnson - 2022 - In Arvin M. Gouw, Brian Patrick Green & Ted Peters (eds.), Religious Transhumanism and Its Critics. Lanham: Lexington Books.
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  25.  39
    Experience Machines: The Philosophy of Virtual Worlds.Mark Silcox (ed.) - 2017 - London: Rowman & Littlefield.
    In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it to examine subsequent developments in culture and technology.
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  26.  33
    Evolutionist of intelligence. Introduction.Marcin Miłkowski - 2011 - Avant: Trends in Interdisciplinary Studies 2 (2):29-33.
    It would be hard to find a more fervent advocate of the position that computers are of profound significance to philosophy than Aaron Sloman. Yet, he is not a stereotypical proponent of Artificial Intelligence (AI). Far from it; in his writings, he undermines several popular convictions of functionalists. Through his drafts and polemics, Sloman definitely exerts quite substantial influence on the philosophy of Artificial Intelligence. Sloman's paper “Evolution: The Computer Systems Engineer Designing Minds” presents a bold hypothesis that the evolution (...)
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  27.  47
    Embodiment of a virtual prosthesis through training using an EMG-based human-machine interface: Case series.Karina Aparecida Rodrigues, João Vitor da Silva Moreira, Daniel José Lins Leal Pinheiro, Rodrigo Lantyer Marques Dantas, Thaís Cardoso Santos, João Luiz Vieira Nepomuceno, Maria Angélica Ratier Jajah Nogueira, Esper Abrão Cavalheiro & Jean Faber - 2022 - Frontiers in Human Neuroscience 16:870103.
    Therapeutic strategies capable of inducing and enhancing prosthesis embodiment are a key point for better adaptation to and acceptance of prosthetic limbs. In this study, we developed a training protocol using an EMG-based human-machine interface that was applied in the preprosthetic rehabilitation phase of people with amputation. This is a case series with the objective of evaluating the induction and enhancement of the embodiment of a virtual prosthesis. Six men and a woman with unilateral transfemoral traumatic amputation without (...)
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  28.  89
    On Phenomenal Functionalism about the Properties of Virtual and Non-virtual Objects.Alyssa Ney - 2019 - Disputatio 11 (55):399-410.
    According to phenomenal functionalism, whether some object or event has a given property is determined by the kinds of sensory experiences such objects or events typically cause in normal perceivers in normal viewing conditions. This paper challenges this position and, more specifically, David Chalmers’s use of it in arguing for what he calls virtual realism.
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  29.  16
    Experience Machines: The Philosophy of Virtual Worlds, edited by Mark Silcox.G. M. Trujillo - 2020 - Journal of Moral Philosophy 17 (4):468-470.
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  30. The Experience Machine: Existential reflections on Virtual Worlds.Stefano Gualeni - 2016 - Journal of Virtual Worlds Research 9 (3).
    Problems and questions originally raised by Robert Nozick in his famous thought experiment ‘The Experience Machine’ are frequently invoked in the current discourse concerning virtual worlds. Having conceptualized his Gedankenexperiment in the early seventies, Nozick could not fully anticipate the numerous and profound ways in which the diffusion of computer simulations and video games came to affect the Western world. -/- This article does not articulate whether or not the virtual worlds of video games, digital simulations, and (...)
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  31. Real machines and virtual intentionality: An experimentalist takes on the problem of representational content.Christopher A. Fields - 1994 - In Eric Dietrich (ed.), Thinking Computers and Virtual Persons. Academic Press.
  32.  34
    The machine basis for the Dasein: On the prospects for an existential functionalism[REVIEW]Gordon G. Globus - 1986 - Man and World 19 (1):55-72.
    Heidegger has provided a profound account of human existence in terms of the to-be-da. Even though Heidegger disregarded its brain machine basis (and even though brain scientists disregard Heidegger), the issue of the Dasein's machine basis is raised by the empirically extremely well confirmed “supervenience” of the Dasein on the brain. Since the Turing machine will not do as basis for the Dasein, as Dreyfus has shown, contemporary functionalism cannot resolve the issue. Instead an “existential (...),” which looks to some other kind of machine than the computer, is called for. A machine that continuously tunes filters on input and that detects any match between abstract properties of the input flux and filter specifications was considered. A match points to those tuning rules whose abstract conditions have been satisfied by input, and the rules thus selected are enabled to generate their own fulfillment through mechanisms that can presently be only speculated about. Such a machine cannot sustain direct perception but is “methodologically solipsistic.” At the most general level of description, the wet machine that provides a supervenience base for the Dasein is to be considered a “windowless monad.”. (shrink)
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  33.  16
    Disrupting the “empathy machine”: The power and perils of virtual reality in addressing social issues.Carles Sora-Domenjó - 2022 - Frontiers in Psychology 13.
    This article looks through a critical media lens at mediated effects and ethical concerns of virtual reality applications that explore personal and social issues through embodiment and storytelling. In recent years, the press, immersive media practitioners and researchers have promoted the potential of virtual reality storytelling to foster empathy. This research offers an interdisciplinary narrative review, with an evidence-based approach to challenge the assumptions that VR films elicit empathy in the participant—what I refer to as the VR-empathy model. (...)
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  34.  60
    Thinking Computers and Virtual Persons: Essays on the Intentionality of Machines.Eric Dietrich (ed.) - 1994 - Academic Press.
    Can computers think? This book is intended to demonstrate that thinking, understanding, and intelligence are more than simply the execution of algorithms--that is, that machines cannot think. Written and edited by leaders in the fields of artificial intelligence and the philosophy of computing.
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  35.  19
    Application of Supervised Machine Learning for Behavioral Biomarkers of Autism Spectrum Disorder Based on Electrodermal Activity and Virtual Reality.Mariano Alcañiz Raya, Irene Alice Chicchi Giglioli, Javier Marín-Morales, Juan L. Higuera-Trujillo, Elena Olmos, Maria E. Minissi, Gonzalo Teruel Garcia, Marian Sirera & Luis Abad - 2020 - Frontiers in Human Neuroscience 14.
  36.  15
    Handling Imbalance Classification Virtual Screening Big Data Using Machine Learning Algorithms.Sahar K. Hussin, Salah M. Abdelmageid, Adel Alkhalil, Yasser M. Omar, Mahmoud I. Marie & Rabie A. Ramadan - 2021 - Complexity 2021:1-15.
    Virtual screening is the most critical process in drug discovery, and it relies on machine learning to facilitate the screening process. It enables the discovery of molecules that bind to a specific protein to form a drug. Despite its benefits, virtual screening generates enormous data and suffers from drawbacks such as high dimensions and imbalance. This paper tackles data imbalance and aims to improve virtual screening accuracy, especially for a minority dataset. For a dataset identified without (...)
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  37.  10
    The Ghost in the Machine: Metaphors of the ‘Virtual’ and the ‘Artificial’ in Post-WW2 Computer Science.Joseph Wilson - 2024 - Perspectives on Science 32 (3):372-393.
    Metaphors that compare the computer to a human brain are common in computer science and can be traced back to a fertile period of research that unfolded after the Second World War. To conceptualize the emerging “intelligent” properties of computing machines, researchers of the era created a series of virtual objects that served as interpretive devices for representing the immaterial functions of the computer. This paper analyses the use of the terms “artificial” and “virtual” in scientific papers, textbooks, (...)
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  38. Against the Virtual: Kleinherenbrink’s Externality Thesis and Deleuze’s Machine Ontology.Ekin Erkan - 2020 - Cosmos and History 16 (1):492-599.
    Drawing from Arjen Kleinherenbrink's recent book, Against Continuity: Gilles Deleuze's Speculative Realism (2019), this paper undertakes a detailed review of Kleinherenbrink's fourfold "externality thesis" vis-à-vis Deleuze's machine ontology. Reading Deleuze as a philosopher of the actual, this paper renders Deleuzean syntheses as passive contemplations, pulling other (passive) entities into an (active) experience and designating relations as expressed through contraction. In addition to reviewing Kleinherenbrink's book (which argues that the machine ontology is a guiding current that emerges in Deleuze's (...)
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  39.  1
    The Soulful Machine, the Virtual Person, and the “Human” Condition: An Encounter with Jan M. Broekman, Knowledge in Change: The Semiotics of Cognition and Conversion (Cham, Switzerland: Springer Nature, 2023). [REVIEW]Larry Catá Backer - 2024 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 37 (3):969-1083.
    Humans create but do not regulate generative systems of data based programs (so-called “artificial” intelligence (“A.I.”) and generative predictive analytics and its models. Humans, at best, regulate their interactions with, exploitation of, and the quality of the output of interactions with these forms of generative non-carbon based intelligence. Humans are compelled to do this because they have trained themselves it believe that nothing exists unless it is rendered meaningful in relation to the human itself. Beyond that—nothing is worth knowing. It (...)
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  40.  13
    Mark Silcox, , "Experience Machines: The Philosophy of Virtual Worlds." Reviewed by.Billy Wheeler - 2019 - Philosophy in Review 39 (4):209-211.
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  41. Agency and Embodiment: Groups, Human–Machine Interactions, and Virtual Realities.Johannes Himmelreich - 2018 - Ratio 31 (2):197-213.
    This paper develops a taxonomy of kinds of actions that can be seen in group agency, human–machine interactions, and virtual realities. These kinds of actions are special in that they are not embodied in the ordinary sense. I begin by analysing the notion of embodiment into three separate assumptions that together comprise what I call the Embodiment View. Although this view may find support in paradigmatic cases of agency, I suggest that each of its assumptions can be relaxed. (...)
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  42. The myth of the Turing machine: The failings of functionalism and related theses.Chris Eliasmith - 2002 - Journal of Experimental and Theoretical Artificial Intelligence 14 (1):1-8.
    The properties of Turing’s famous ‘universal machine’ has long sustained functionalist intuitions about the nature of cognition. Here, I show that there is a logical problem with standard functionalist arguments for multiple realizability. These arguments rely essentially on Turing’s powerful insights regarding computation. In addressing a possible reply to this criticism, I further argue that functionalism is not a useful approach for understanding what it is to have a mind. In particular, I show that the difficulties involved in (...)
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  43. Functionalism.Janet Levin - 2008 - Stanford Encyclopedia of Philosophy.
    Functionalism in the philosophy of mind is the doctrine that what makes something a mental state of a particular type does not depend on its internal constitution, but rather on the way it functions, or the role it plays, in the system of which it is a part. This doctrine is rooted in Aristotle's conception of the soul, and has antecedents in Hobbes's conception of the mind as a “calculating machine”, but it has become fully articulated (and popularly (...)
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  44. Panglossian functionalism and the philosophy of mind.Elliott Sober - 1985 - Synthese 64 (August):165-93.
    I want to explore what happens to two philosophical issues when we assume that the mind, a functional device, is to be understood by the same sort of functional analysis that guides biological investigation of other organismic systems and characteristics. The first problem area concerns the concept of rationality, its connection with reliability and reproductive success, and the status of rationality hypotheses in attribution of beliefs. It has been argued that ascribing beliefs to someone requires the assumption that that person (...)
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  45. Machine consciousness.Igor Aleksander - 2007 - In Max Velmans & Susan Schneider (eds.), The Blackwell Companion to Consciousness. Chichester, UK: Blackwell. pp. 93–105.
    Here is examined the work done in many laboratories on the proposition that the mechanisms underlying consciousness in living organisms can be studied using computational theories. This follows an agreement at a 2001 multi‐disciplinary meeting of philosophers, neuroscientists and computer scientists that such a research programme was feasible and worthwhile. Here this effort is reviewed both as a historical statement and for the positions held at the time of going to print of this volume. The approaches cover diverse techniques ranging (...)
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  46. Virtual Reality and Empathy Enhancement: Ethical Aspects.Jon Rueda & Francisco Lara - 2020 - Frontiers in Robotics and AI 7.
    The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the ethical aspects of the use of VR in enhancing empathy. First, we will offer an introduction to VR, explaining its fundamental features, devices and concepts. Then, we will approach (...)
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  47. The Virtual as the Digital.David J. Chalmers - 2019 - Disputatio 11 (55):453-486.
    I reply to seven commentaries on “The Virtual and the Real”. In response to Claus Beisbart, Jesper Juul, Peter Ludlow, and Neil McDonnell and Nathan Wildman, I clarify and develop my view that virtual are digital objects, with special attention to the nature of digital objects and data structures. In response to Alyssa Ney and Eric Schwitzgebel, I clarify and defend my spatial functionalism, with special attention to the connections between space and consciousness. In response to Marc (...)
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  48. Virtual Reality and the Meaning of Life.John Danaher - forthcoming - In Oxford Handbook on Meaning in Life.
    It is commonly assumed that a virtual life would be less meaningful (perhaps even meaningless). As virtual reality technologies develop and become more integrated into our everyday lives, this poses a challenge for those that care about meaning in life. In this chapter, it is argued that the common assumption about meaninglessness and virtuality is mistaken. After clarifying the distinction between two different visions of virtual reality, four arguments are presented for thinking that meaning is possible in (...)
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  49.  96
    Computational Functionalism for the Deep Learning Era.Ezequiel López-Rubio - 2018 - Minds and Machines 28 (4):667-688.
    Deep learning is a kind of machine learning which happens in a certain type of artificial neural networks called deep networks. Artificial deep networks, which exhibit many similarities with biological ones, have consistently shown human-like performance in many intelligent tasks. This poses the question whether this performance is caused by such similarities. After reviewing the structure and learning processes of artificial and biological neural networks, we outline two important reasons for the success of deep learning, namely the extraction of (...)
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  50.  11
    ‘Who is this body?’ – A qualitative user study on ‘The Machine to be Another’ as a virtual embodiment system.Jonathan Harth, Maximilian Brücher, Nele Kost, Ann-Danielle Hartwig, Bernhard Schäfermeyer, Erwin Holkin & Hanna Gottschalk - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1857953.
    ABSTRACT Like no other medium, virtual reality (VR) offers new possibilities to alter the perception of reality. These possibilities are mainly related to the feeling of presence in a virtual environment. With the VR performance ‘The Machine to be Another’ (TMTBA), we find an innovative embodiment system that enables a virtual body swap between two users. Hence, we conceptualise the performance as some kind of breaching experiment in order to alter self- and body perception. With the (...)
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