Results for 'virtual objects'

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  1.  16
    Virtual objects: Becoming real.Bartolomiej Skowron - 2020 - HORIZON. Studies in Phenomenology 9 (2):619-639.
    From an ontological point of view, virtuality is generally considered a simulation: i.e. not a case of true being, and never more than an illusory copy, referring in each instance to its real original. It is treated as something imagined — and, phenomenologically speaking, as an intentional object. It is also often characterized as fictive. On the other hand, the virtual world itself is extremely rich, and thanks to new technologies is growing with unbelievable speed, so that it now (...)
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  2. Virtual objects.Thomas Natsoulas - 1999 - Journal of Mind and Behavior 20 (4):357-377.
    What should be done theoretically regarding those " virtual objects" that James J. Gibson refers to several times in his last book? Does not Gibson's view that we visually perceive, sometimes, items that are merely " virtual " produce a contradiction within his theory of visual perceiving? How can something unable itself to have effects on what occurs in the visual system justifiably be claimed to be an object of visual perceiving? I address among other issues: whether (...)
     
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  3.  8
    Virtual Object and Reminiscing Agent in Medtner’s Sonata-Reminiscenza, Op.38, No.1.Bradley Emerson - 2015 - Semiotics:25-34.
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  4.  35
    A Virtual Object-Location Task for Children: Gender and Videogame Experience Influence Navigation; Age Impacts Memory and Completion Time.David Rodriguez-Andres, Magdalena Mendez-Lopez, M. -Carmen Juan & Elena Perez-Hernandez - 2018 - Frontiers in Psychology 9.
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  5. A Semantics for Virtual Environments and the Ontological Status of Virtual Objects.David Leech Anderson - 2009 - APA Newsletter on Philosophy and Computers 9 (1):15-19.
    Virtual environments engage millions of people and billions of dollars each year. What is the ontological status of the virtual objects that populate those environments? An adequate answer to that question requires a developed semantics for virtual environments. The truth-conditions must be identified for “tree”-sentences when uttered by speakers immersed in a virtual environment (VE). It will be argued that statements about virtual objects have truth-conditions roughly comparable to the verificationist conditions popular amongst (...)
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  6.  34
    Intentionality and virtual objects: the case of Qiu Chengwei’s dragon sabre.Michael Madary - 2014 - Ethics and Information Technology 16 (3):219-225.
    This article offers an analysis of intentionality for virtual objects and explores some of the ethical implications of this analysis. The main example which serves as a motivation for the article is the case of a Chinese gamer who, in 2005, committed murder in retaliation for the theft of a virtual object, the theft of his virtual dragon sabre. The intentional analysis reveals that the way in which we experience virtual objects shares a structural (...)
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  7.  20
    The Constitution of Virtual Objects.Guillaume Bucchioni & Alexandre Declos - forthcoming - Dialogue:1-21.
    Résumé David Chalmers maintient que la réalité virtuelle est une véritable réalité. Une version de ce « réalisme virtuel » affirme que les entités virtuelles dépendent ontologiquement d'entités numériques réelles. Nous explorons ici cette suggestion, en proposant un nouveau modèle pour décrire la dépendance du virtuel à l’égard du numérique. En nous appuyant sur la théorie de la constitution de Lynne Rudder Baker, nous défendons que les objets virtuels sont constitués par des objets numériques, lorsque ceux-ci se trouvent dans certaines (...)
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  8.  12
    The Problem of Existence of Virtual Objects from the Philosophical Perspective.Mariusz Mazurek - 2022 - Filozofia i Nauka 10:137-156.
    I consider the problem of existence of virtual objects, mainly their mode of existence, while omitting the issue of the criteria of their existence. I present and analyze the concepts of modes of existence of virtual objects proposed in the literature of the subject, and then I demonstrate my own position on the issue. My position on the existence of virtual objects has certain points coinciding with the already postulated views, but at the same (...)
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  9.  9
    The Problem of Existence of Virtual Objects from the Philosophical Perspective.Mariusz Mazurek - 2022 - Filozofia i Nauka. Studia Filozoficzne I Interdyscyplinarne 10:137-156.
    I consider the problem of existence of virtual objects, mainly their mode of existence, while omitting the issue of the criteria of their existence. I present and analyze the concepts of modes of existence of virtual objects proposed in the literature of the subject, and then I demonstrate my own position on the issue. My position on the existence of virtual objects has certain points coinciding with the already postulated views, but at the same (...)
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  10.  34
    Between Fiction, Reality, and Ideality: Virtual Objects as Computationally Grounded Intentional Objects.Bartłomiej Skowron & Paweł Stacewicz - 2023 - Philosophy and Technology 36 (2):1-29.
    Virtual objects, such as online shops, the elements that go to make up virtual life in computer games, virtual maps, e-books, avatars, cryptocurrencies, chatbots, holograms, etc., are a phenomenon we now encounter at every turn: they have become a part of our life and our world. Philosophers—and ontologists in particular—have sought to answer the question of what, exactly, they are. They fall into two camps: some, pointing to the chimerical character of virtuality, hold that virtual (...)
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  11. Depth-perception of stereoscopically presented virtual objects interacting with real background patterns.S. R. Ellis & U. J. Bucher - 1992 - Bulletin of the Psychonomic Society 30 (6):443-443.
     
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  12.  89
    On Phenomenal Functionalism about the Properties of Virtual and Non-virtual Objects.Alyssa Ney - 2019 - Disputatio 11 (55):399-410.
    According to phenomenal functionalism, whether some object or event has a given property is determined by the kinds of sensory experiences such objects or events typically cause in normal perceivers in normal viewing conditions. This paper challenges this position and, more specifically, David Chalmers’s use of it in arguing for what he calls virtual realism.
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  13. A comparison of grasping real and virtual objects.D. Opitz, K. R. Gegenfurtner & H. H. Bülthoff - 1996 - In Enrique Villanueva (ed.), Perception. Ridgeview. pp. 92-93.
     
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  14.  27
    Virtuality and the Problem of Agency in Object-Oriented Ontology.Ruslanas Baranovas - 2020 - Open Philosophy 3 (1):233-241.
    In his Prince of Networks, Graham Harman reconstructs Latourian critique of concepts of potentiality and virtuality with which he claims to agree. This seems striking because Latour’s arguments seem to be exactly those Harman rejects in his other writings as overmining. Furthermore, this critique of potentiality and virtuality creates a dividing line between Harman and Bryant’s Democracy of Objects, where the concept of virtual plays a central role. In this article, I will explore this debate, focusing on how (...)
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  15.  21
    Virtuality and Materiality: Conjunction or Dichotomy? Conscience and Consciousness in View of Subject-Object-Medium Relations.Marina Biti - 2008 - Filozofska Istrazivanja 28 (2):303-331.
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  16. Our Virtual Materials : The Substance of Buddhist Holy Objects in a Virtual World.Jessica Falcone - 2015 - In Gregory Price Grieve & Daniel M. Veidlinger (eds.), Buddhism, the internet, and digital media: the pixel in the lotus. New York: Routledge, Taylor & Francis Group.
     
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  17. Comparing Tangible and Virtual Exploration of Archaeological Objects.David Kirsh - 2010 - Cyber-Archaeology:119-124.
    Can virtual engagement enable the sort of interactive coupling with objects enjoyed by archaeologists who are physically present at a site? To explore this question I consider three points: 1) Tangible interaction: What role does encounter by muscle and sinew play in experiencing and understanding objects? 2) Thinking with things. What sorts of interactions are involved when we manipulate things to facilitate thought? 3) Projection and imagination. Archaeological inquiry involves processes beyond perception. Material engagement of things stimulates (...)
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  18. The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
    I argue that virtual reality is a sort of genuine reality. In particular, I argue for virtual digitalism, on which virtual objects are real digital objects, and against virtual fictionalism, on which virtual objects are fictional objects. I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds.
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  19.  30
    Deleuze’s Conception of Virtuality Versus Virtual Computer Objects.Małgorzata Czarnocka & Mariusz Mazurek - forthcoming - Foundations of Science:1-13.
    Is Gilles Deleuze’s concept of virtuality sufficiently close to the concept of virtuality used in informatics and the philosophy of information for computer-created objects and virtual reality to justify the latter’s explanation by means of the former? This question is the main objective of the present paper. We aim to show that, contrary to its most widespread interpretations, the Deleuzian conception of virtuality is epistemological and not ontological, and that this invalidates the belief that Deleuze’s virtuality and that (...)
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  20. Virtual Reality: Fictional all the Way Down (and that’s OK).Jesper Juul - 2019 - Disputatio 11 (55):333-343.
    Are virtual objects real? I will claim that the question sets us up for the wrong type of conclusion: Chalmers (2017) argues that a virtual calculator (like other entities) is a real calculator when it is “organizationally invariant” with its non-virtual counterpart—when it performs calculation. However, virtual reality and games are defined by the fact that they always selectively implement their source material. Even the most detailed virtual car will still have an infinite range (...)
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  21. Virtual properties: problems and prospects.Alexandre Declos - 2024 - Erkenntnis.
    According to David Chalmers, the virtual entities found in Virtual Reality (VR) and Augmented Reality (AR) environments instantiate virtual properties of a specific kind. It has recently been objected that such a view (i) can’t extend to all types of properties; (ii) leads to a proliferation of property-types; (iii) implausibly ascribes massive errors to VR and AR users; and (iv) faces an analogue of Jackson’s “many-property problem”. My first objective here is to show that advocates of (...) properties can deal with each of these objections. The other goal of this paper is to examine the consequences of Chalmers’ theory in the particular case of AR. If we countenance virtual properties, AR highlights that non-virtual objects can possess both non-virtual and virtual properties. With AR, it also appears that a same non-virtual object can have different and even incompatible properties across augmented environments. Lastly, considering properties in light of AR highlights the risk of an “augmented solipsism”, and calls forth interesting questions about the persistence conditions of non-virtual objects in AR environments. (shrink)
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  22.  9
    Manual and virtual rotation of three-dimensional object.Roy A. Ruddle & Dylan M. Jones - 2001 - Journal of Experimental Psychology: Applied 7 (4):286.
  23. Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is (...)
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  24.  21
    Is Virtually Everything Possible? The Relevance of Ethics and Human Rights for Introducing Extended Reality in Forensic Psychiatry.Sjors Ligthart, Gerben Meynen, Nikola Biller-Andorno, Tijs Kooijmans & Philipp Kellmeyer - 2022 - American Journal of Bioethics Neuroscience 13 (3):144-157.
    Extended Reality (XR) systems, such as Virtual Reality (VR) and Augmented Reality (AR), provide a digital simulation either of a complete environment, or of particular objects within the real world. Today, XR is used in a wide variety of settings, including gaming, design, engineering, and the military. In addition, XR has been introduced into psychology, cognitive sciences and biomedicine for both basic research as well as diagnosing or treating neurological and psychiatric disorders. In the context of XR, the (...)
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  25. The Virtual as the Digital.David J. Chalmers - 2019 - Disputatio 11 (55):453-486.
    I reply to seven commentaries on “The Virtual and the Real”. In response to Claus Beisbart, Jesper Juul, Peter Ludlow, and Neil McDonnell and Nathan Wildman, I clarify and develop my view that virtual are digital objects, with special attention to the nature of digital objects and data structures. In response to Alyssa Ney and Eric Schwitzgebel, I clarify and defend my spatial functionalism, with special attention to the connections between space and consciousness. In response to (...)
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  26.  93
    Virtual Reality Interview (Metaphysics and Epistemology): "Welcome Back!".Erick Jose Ramirez & Miles Elliott - manuscript
    This is a virtual reality simulation that imagines its subject as emerging from a long stint in Robert Nozick's "Experience Machine." The simulation is an interview (with many branching paths) meant to gauge the subject's views on the metaphysics of virtual objects and the ethics of virtual actions. It draws heavily from the published work of David Chalmers, Mark Silcox, Jon Cogburn, Morgan Luck, and Nick Bostrom. *Requires an Oculus Rift (or Rift-S) or HTC Vive and (...)
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  27. Virtual Realism: Really Realism or only Virtually so? A Comment on D. J. Chalmers’s Petrus Hispanus Lectures.Claus Beisbart - 2019 - Disputatio 11 (55):297-331.
    What is the status of a cat in a virtual reality environment? Is it a real object? Or part of a fiction? Virtual realism, as defended by D. J. Chalmers, takes it to be a virtual object that really exists, that has properties and is involved in real events. His preferred specification of virtual realism identifies the cat with a digital object. The project of this paper is to use a comparison between virtual reality environments (...)
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  28.  86
    Against Virtual Selves.Tom McClelland - 2019 - Erkenntnis 84 (1):21-40.
    According to the virtual self theory, selves are merely virtual entities. On this view, our self-representations do not refer to any concrete object and the self is a merely intentional entity. This contemporary version of the ‘no-self’ theory is driven by a number of psychological and philosophical considerations indicating that our representations of the self are pervasively inaccurate. I present two problems for VST. First, the case for VST fails to rule out a more moderate position according to (...)
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  29. Virtual Reality and the Meaning of Life.John Danaher - forthcoming - In Oxford Handbook on Meaning in Life.
    It is commonly assumed that a virtual life would be less meaningful (perhaps even meaningless). As virtual reality technologies develop and become more integrated into our everyday lives, this poses a challenge for those that care about meaning in life. In this chapter, it is argued that the common assumption about meaninglessness and virtuality is mistaken. After clarifying the distinction between two different visions of virtual reality, four arguments are presented for thinking that meaning is possible in (...)
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  30. Virtual reality, ontology, and value.Norman Mooradian - 2006 - Metaphilosophy 37 (5):673-690.
    This article raises the question of how the ontological status of virtual objects bears on their intrinsic value. If virtual objects are unreal or less real than physical objects, does it mean that they will have less intrinsic value? If they have intrinsic value, what are the explanations for this value, and how do they relate to the ontological status of the virtual objects? First, the article reviews recent work concerning the ontological status (...)
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  31.  9
    Using Virtual Reality as a Tool in the Rehabilitation of Movement Abnormalities in Schizophrenia.Anastasia Pavlidou & Sebastian Walther - 2021 - Frontiers in Psychology 11:607312.
    Movement abnormalities are prevalent across all stages of schizophrenia contributing to poor social functioning and reduced quality of life. To date, treatments are scarce, often involving pharmacological agents, but none have been shown to improve movement abnormalities effectively. Virtual reality (VR) is a tool used to simulate virtual environments where behavioral performance can be quantified safely across different tasks while exerting control over stimulus delivery, feedback and measurement in real time. Sensory information is transmittedviaa head mounted display allowing (...)
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  32.  97
    The Values of the Virtual.Rami Ali - 2023 - Journal of Applied Philosophy 40 (2):231-245.
    How do we assign values to virtual items, which include virtual objects, properties, events, subjects, worlds, environments, and experiences? In this article, I offer a framework for answering this question. After considering different value theses in the literature, I argue that whether we think these theses mutually exclusive or not turns on our view about the number of value-salient kinds virtual items belong to. Virtual monism is the view that virtual Xs belong to only (...)
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  33.  7
    Our Virtual Tribe: Sustaining and Enhancing Community via Online Music Improvisation.Raymond MacDonald, Robert Burke, Tia De Nora, Maria Sappho Donohue & Ross Birrell - 2021 - Frontiers in Psychology 11:623640.
    This article documents experiences of Glasgow Improvisers Orchestra’s virtual, synchronous improvisation sessions during COVID-19 pandemic via interviews with 29 participants. Sessions included an international, gender balanced, and cross generational group of over 70 musicians all of whom were living under conditions of social distancing. All sessions were recorded using Zoom software. After 3 months of twice weekly improvisation sessions, 29 interviews with participants were undertaken, recorded, transcribed, and analyzed. Key themes include how the sessions provided opportunities for artistic development, (...)
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  34. Visual spatial learning of complex object structures through virtual and real-world data.Chiara Silvestri, Rene Motro, Bernard Maurin & Birgitta Dresp-Langley - 2010 - Design Studies 31:364-380.
    This article probes the visual spatial représentations underlying the creative conceptual design of complex objects.
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  35.  25
    The Virtual Linguistics.Pronin Mikhail - 2008 - Proceedings of the Xxii World Congress of Philosophy 39:309-317.
    In the report are considered initial theses – philosophical ideas and paradigmatic representations, - for formation of a new scientific direction – virtual linguistics: virtual philosophy of linguistics. Focus of interests of virtual linguistics lays in studying attitudes of the internal (virtual) human and language as virtual object of the internal (virtual) human. For ordinary consciousness virtual - concerning computers. It only is partly true. The virtualistic as the paradigmatic direction is developed in (...)
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  36.  12
    Preface: Virtual Entities in Science.Robert Harlander, Jean-Philippe Martinez, Friedrich Steinle & Adrian Wüthrich - 2024 - Perspectives on Science 32 (3):263-268.
    In lieu of an abstract, here is a brief excerpt of the content:Preface: Virtual Entities in ScienceRobert Harlander, Jean-Philippe Martinez, Friedrich Steinle, and Adrian WüthrichIt is not only since the sudden increase of online communication due to the COVID-19 situation that the concept of the “virtual” has made its way into everyday language. In this context, it mostly denotes a digital substitute for a real object or process. Virtual reality is perhaps the best-known term in this respect. (...)
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  37. The Ethics of Virtual Sexual Assault.John Danaher - 2023 - In Carissa Véliz (ed.), The Oxford Handbook of Digital Ethics. Oxford University Press.
    This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. It reviews the available evidence regarding the prevalence and severity of this problem. It then argues that due to the potential harms of such interactions, as well as their nonconsensual nature, there is a good prima facie argument for viewing them as serious moral wrongs. Does this prima facie argument hold up to scrutiny? After considering three major objections – the ‘it’s not real’ objection; the ‘it’s (...)
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  38. Realistic virtual reality and perception.John Dilworth - 2010 - Philosophical Psychology 23 (1):23-42.
    Realistic uses of Virtual Reality technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception may be extended to cover such cases. Virtual objects are explained as concrete models that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of (...)
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  39.  84
    Virtual domains for sports and games.Jason Holt - 2016 - Sport, Ethics and Philosophy 10 (1):5-13.
    Videogames present deep challenges for traditional concepts of sport and games. Cybersport in particular suggests that sport might be transposed into digital arenas, and videogames in general provide apparently striking counterexamples to the orthodox Suitsian theory of games, seeming to lack strictly prelusory goals and perhaps even also constitutive rules. I argue as follows: if any cybersports count as genuine sports, it will be those most closely resembling uncontroversial core instances of sport, those that essentially involve gross motor skill. Even (...)
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  40. Virtual symposium on virtual mind.Patrick Hayes, Stevan Harnad, Donald Perlis & Ned Block - 1992 - Minds and Machines 2 (3):217-238.
    When certain formal symbol systems (e.g., computer programs) are implemented as dynamic physical symbol systems (e.g., when they are run on a computer) their activity can be interpreted at higher levels (e.g., binary code can be interpreted as LISP, LISP code can be interpreted as English, and English can be interpreted as a meaningful conversation). These higher levels of interpretability are called "virtual" systems. If such a virtual system is interpretable as if it had a mind, is such (...)
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  41.  64
    Familiarity from the configuration of objects in 3-dimensional space and its relation to déjà vu: A virtual reality investigation.Anne M. Cleary, Alan S. Brown, Benjamin D. Sawyer, Jason S. Nomi, Adaeze C. Ajoku & Anthony J. Ryals - 2012 - Consciousness and Cognition 21 (2):969-975.
    Déjà vu is the striking sense that the present situation feels familiar, alongside the realization that it has to be new. According to the Gestalt familiarity hypothesis, déjà vu results when the configuration of elements within a scene maps onto a configuration previously seen, but the previous scene fails to come to mind. We examined this using virtual reality technology. When a new immersive VR scene resembled a previously-viewed scene in its configuration but people failed to recall the previously-viewed (...)
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  42.  13
    Sensorimotor contingency modulates breakthrough of virtual 3D objects during a breaking continuous flash suppression paradigm.Keisuke Suzuki, David J. Schwartzman, Rafael Augusto & Anil K. Seth - 2019 - Cognition 187 (C):95-107.
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  43.  30
    The Metaverse: Surveillant Physics, Virtual Realist Governance, and the Missing Commons.Andrew McStay - 2023 - Philosophy and Technology 36 (1):1-26.
    This paper argues that there are value and design-based problems in current ambitions for the Metaverse. With the Metaverse deepening longstanding commercial surveillance practices, the paper focuses on data protection harms from biometric and emotion data, the gauging of first-person perspectives, and sensitivities around profiling of avatars. The paper advances two notions to address harms and data protection: _surveillant physics_ and _virtual realist governance_. _Surveillant physics_ refers to surveillance informing the laws of how that reality operates: this is a useful (...)
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  44.  97
    The Social Furniture of Virtual Worlds.Peter Ludlow - 2019 - Disputatio 11 (55):345-369.
    David Chalmers argues that virtual objects exist in the form of data structures that have causal powers. I argue that there is a large class of virtual objects that are social objects and that do not depend upon data structures for their existence. I also argue that data structures are themselves fundamentally social objects. Thus, virtual objects are fundamentally social objects.
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  45.  31
    Virtual Reality as an Emerging Methodology for Leadership Assessment and Training.Mariano Alcañiz, Elena Parra & Irene Alice Chicchi Giglioli - 2018 - Frontiers in Psychology 9:301393.
    In developed countries, companies are now substantially reliant on the skills and abilities of their leaders to tackle a variety of complex issues. There is a growing consensus that leadership development training and assessment methods should adopt more holistic methodologies, including those associated with the emotional and neuroendocrine aspects of learning. Recent research into the assessment of leadership competencies has proposed the use of objective methods and measurements based on neuroscience. One of the challenges to be faced in the development (...)
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  46.  23
    Understanding, Virtually: How Does the Synthetic Cell Matter?Daphne Broeks, Tarja Knuuttila & Henk de Regt - 2024 - Perspectives on Science 32 (3):394-414.
    This paper examines how scientific understanding is enhanced by virtual entities, focusing on the case of the synthetic cell. Comparing it to other virtual entities and environments in science, we argue that the synthetic cell has a virtual dimension, in that it is functionally similar to living cells, though it does not mimic any particular naturally evolved cell (nor is it constructed to do so). In being cell-like at most, the synthetic cell is akin to many other (...)
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  47.  40
    What are virtual items, and are they real?Rami Ali - 2024 - Asian Journal of Philosophy 3 (1).
    A central debate in the philosophy of virtual reality (VR) focuses on the reality of virtual items. Broadly, there are two main disagreements. Some views accept a metaphysical orientation to VR, and disagree on the reality of virtual items. For instance, David Chalmers (Disputatio 9(46):309-352, 2017, Disputatio 11(55):453- 486, 2019, 2022) defends digitalism, the view that virtual items are real digital items. Neil McDonnell & Nathan Wildman (Disputatio 11(55):371-397, 2019), by contrast, defend fictionalism, which maintains that (...)
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  48. Persons, Virtual Persons, and Radical Interpretation.Michael Bourke - 2015 - Modern Horizons:1-24.
    A dramatic problem facing the concept of the self is whether there is anything to make sense of. Despite the speculative view that there is an essential role for the perceiver in measurement, a physicalist view of reality currently seems to be ruling out the conditions of subjectivity required to keep the concept of the self. Eliminative materialism states this position explicitly. The doctrine holds that we have no objective grounds for attributing personhood to anyone, and can therefore dispense with (...)
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  49.  6
    Virtual Exchange as a Tool for Boosting Students’ Skills for Virtual Negotiations.Małgorzata Marchewka - 2022 - Dialogue and Universalism 32 (2):45-60.
    Recently the virtual organization of work has become of crucial significance. The changes in the work environment induced by the Industry 4.0 revolution are also reflected in the emergence of virtual negotiations. New settings impose new challenges not only for negotiators, but also for higher education struggling to provide students with the best opportunities for comprehensive development. Given the applicability of virtual exchange (VE) in business higher education, the main objective of this paper is to present the (...)
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  50. Hit by the Virtual Trolley: When is Experimental Ethics Unethical?Jon Rueda - 2022 - Teorema: International Journal of Philosophy 41 (1):7-27.
    The trolley problem is one of the liveliest research frameworks in experimental ethics. In the last decade, social neuroscience and experimental moral psychology have gone beyond the studies with mere text-based hypothetical moral dilemmas. In this article, I present the rationale behind testing the actual behaviour in more realistic scenarios through Virtual Reality and summarize the body of evidence raised by the experiments with virtual trolley scenarios. Then, I approach the argument of Ramirez and LaBarge (2020), who claim (...)
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