Immersive Experience and Virtual Reality

Philosophy and Technology 37 (1):1-24 (2024)
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Abstract

Much of the excitement about virtual reality and its potential for things like entertainment, art, education, and activism is its ability to generate experiences that are powerfully immersive. However, discussions of VR tend to invoke the notion of immersive experience without subjecting it to closer scrutiny; and discussions often take it for granted that immersive experience is a single unified phenomenon. Against this, we argue that there are four distinct types or aspects of immersive experience that should be distinguished: representational immersion, which corresponds roughly to what is sometimes called “psychological presence”; participatory immersion, which is related to the interactive aspects of VR experience; affective immersion, which has to do with the subject’s emotional relation to the experience; and narrative immersion, which captures the phenomenon of being caught up in the flow of events experienced. We argue that this four-way distinction helps us understand the powerfully immersive character of VR, while also recognizing its continuity with the immersion we experience with media such as novels, films, and music. We also argue that the account of immersion we offer here lets us better understand the connection between VR and empathy, charting a middle course between extreme enthusiasts who view VR as the ultimate “empathy machine” and extreme skeptics who argue that this attitude is misguided.

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References found in this work

Verbal Disputes.David J. Chalmers - 2011 - Philosophical Review 120 (4):515-566.
The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
Alief and Belief.Tamar Szabó Gendler - 2008 - Journal of Philosophy 105 (10):634-663.
Common ground.Robert Stalnaker - 2002 - Linguistics and Philosophy 25 (5-6):701-721.
Inquiry.Robert Stalnaker - 1984 - Synthese 79 (1):171-189.

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