Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis

Philosophy and Technology 27 (2):159-175 (2014)
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Abstract

The article discusses the issue of how to categorize video games—not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed

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Andreas Gregersen
Aalborg University

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References found in this work

Philosophical Investigations.Ludwig Wittgenstein - 1953 - New York, NY, USA: Wiley-Blackwell. Edited by G. E. M. Anscombe.
Philosophical papers.John Langshaw Austin - 1962 - New York: Oxford University Press. Edited by J. O. Urmson & G. J. Warnock.
Collected papers.Alfred Schutz - 1982 - Boston: Distributor for the U.S. and Canada Kluwer Boston. Edited by Maurice Alexander Natanson.

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