Results for 'extensive games'

985 found
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  1. Extensive games as process models.Johan van Benthem - 2002 - Journal of Logic, Language and Information 11 (3):289-313.
    We analyze extensive games as interactive process models, using modallanguages plus matching notions of bisimulation as varieties of gameequivalences. Our technical results show how to fit existing modalnotions into this new setting.
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  2. An Extensive Game as a Guide for Solving a Normal Game.Jacob Glazer & Ariel Rubinstein - unknown
    We show that for solvable games, the calculation of the strategies which survive iterative elimination of dominated strategies in normal games is equivalent to the calculation of the backward induction outcome of some extensive game. However, whereas the normal game form does not provide information on how to carry out the elimination, the corresponding extensive game does. As a by-product, we conclude that implementation using a subgame perfect equilibrium of an extensive game with perfect information (...)
     
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  3. An extensive game as a guide for solving a normal game.Ariel Rubinstein - manuscript
    We show that for solvable games, the calculation of the strategies which survive iterative elimination of dominated strategies in normal games is equivalent to the calculation of the backward induction outcome of some extensive game. However, whereas the normal game form does not provide information on how to carry out the elimination, the corresponding extensive game does. As a by-product, we conclude that implementation using a subgame perfect equilibrium of an extensive game with perfect information (...)
     
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  4.  32
    Inconsistencies in extensive games.Martin Dufwenberg & Johan Lindén - 1996 - Erkenntnis 45 (1):103 - 114.
    In certain finite extensive games with perfect information, Cristina Bicchieri (1989) derives a logical contradiction from the assumptions that players are rational and that they have common knowledge of the theory of the game. She argues that this may account for play outside the Nash equilibrium. She also claims that no inconsistency arises if the players have the minimal beliefs necessary to perform backward induction. We here show that another contradiction can be derived even with minimal beliefs, so (...)
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  5.  50
    Players' information in extensive games.Giacomo Bonanno - 1992 - Mathematical Social Sciences 24 (1):35-48.
    This paper suggests a way of formalizing the amount of information that can be conveyed to each player along every possible play of an extensive game. The information given to each player i when the play of the game reaches node x is expressed as a subset of the set of terminal nodes. Two definitions are put forward, one expressing the minimum amount of information and the other the maximum amount of information that can be conveyed without violating the (...)
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  6.  88
    Rational beliefs in extensive games.Giacomo Bonanno - 1992 - Theory and Decision 33 (2):153-176.
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  7.  88
    Common Knowledge of Rationality in Extensive Games.Boudewijn de Bruin - 2008 - Notre Dame Journal of Formal Logic 49 (3):261-280.
    We develop a logical system that captures two different interpretations of what extensive games model, and we apply this to a long-standing debate in game theory between those who defend the claim that common knowledge of rationality leads to backward induction or subgame perfect (Nash) equilibria and those who reject this claim. We show that a defense of the claim à la Aumann (1995) rests on a conception of extensive game playing as a one-shot event in combination (...)
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  8.  76
    Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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  9. Reexamination of the Perfectness Concept for Equilibrium Points in Extensive Games.Reinhard Selten - 1975 - International Journal of Game Theory 4:25-55.
     
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  10.  51
    Synchronic information, knowledge and common knowledge in extensive games.Giacomo Bonanno - 1999 - Research in Economics 53 (1):77-99.
    Restricting attention to the class of extensive games defined by von Neumann and Morgenstern with the added assumption of perfect recall, we specify the information of each player at each node of the game-tree in a way which is coherent with the original information structure of the extensive form. We show that this approach provides a framework for a formal and rigorous treatment of questions of knowledge and common knowledge at every node of the tree. We construct (...)
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  11. The Logic of Rational Play in Extensive Games.Giacomo Bonanno - 1987 - Nuffield College.
     
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  12. Extensive and strategic forms: Games and models for games.Robert Stalnaker - 1999 - Research in Economics 53 (3):293 - 319.
     
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  13.  57
    The Lovász Extension of Market Games.E. Algaba, J. M. Bilbao, J. R. Fernández & A. Jiménez - 2004 - Theory and Decision 56 (1-2):229-238.
    The multilinear extension of a cooperative game was introduced by Owen in 1972. In this contribution we study the Lovász extension for cooperative games by using the marginal worth vectors and the dividends. First, we prove a formula for the marginal worth vectors with respect to compatible orderings. Next, we consider the direct market generated by a game. This model of utility function, proposed by Shapley and Shubik in 1969, is the concave biconjugate extension of the game. Then we (...)
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  14.  8
    1-Convex Extensions of Incomplete Cooperative Games and the Average Value.Martin Černý & Jan Bok - 2023 - Theory and Decision 96 (2):239-268.
    The model of incomplete cooperative games incorporates uncertainty into the classical model of cooperative games by considering a partial characteristic function. Thus the values for some of the coalitions are not known. The main focus of this paper is 1-convexity under this framework. We are interested in two heavily intertwined questions. First, given an incomplete game, how can we fill in the missing values to obtain a complete 1-convex game? Second, how to determine in a rational, fair, and (...)
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  15.  64
    K–Player Additive Extension of Two-Player games with an Application to the Borda Electoral Competition Game.Gilbert Laffond, Jean-François Laslier & Michel Le Breton - 2000 - Theory and Decision 48 (2):129-137.
    In this note we introduce the notion of K–player additive extension of a symmetric two-player game and prove a result relating the equilibria in mixed strategies in the two games. Then we apply the result to the Borda electoral competition game.
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  16.  38
    K–Player Additive Extension of Two-Player games with an Application to the Borda Electoral Competition Game.Gilbert Laffond, Jean-François Laslier & Michel Le Breton - 2000 - Theory and Decision 48 (2):129-137.
    In this note we introduce the notion of K–player additive extension of a symmetric two-player game and prove a result relating the equilibria in mixed strategies in the two games. Then we apply the result to the Borda electoral competition game.
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  17. Self enforceable paths in extensive form games.Jean-Pierre Ponssard - 1990 - Theory and Decision 29 (1):69-83.
  18. Self-enforceable paths in games in extensive form: a behavior approach based on interactivity.J. P. Ponssard - 1990 - Theory and Decision 19.
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  19. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and the (...)
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  20.  12
    On the Relation Between Games in Extensive Form and Games in Strategic Form.Simon M. Huttegger - 2009 - In Alexander Hieke & Hannes Leitgeb (eds.), Reduction, abstraction, analysis: proceedings of the 31th International Ludwig Wittgenstein-Symposium in Kirchberg, 2008. Frankfurt: de Gruyter. pp. 377-388.
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  21.  13
    On the relation between games in extensive form and games in strategic form.Simon M. Huttegger - 2009 - In Hieke Alexander & Leitgeb Hannes (eds.), Reduction, Abstraction, Analysis. Ontos Verlag. pp. 11--377.
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  22.  18
    The Category of Node-and-Choice Preforms for Extensive-Form Games.Peter A. Streufert - 2018 - Studia Logica 106 (5):1001-1064.
    It would be useful to have a category of extensive-form games whose isomorphisms specify equivalences between games. Since working with entire games is too large a project for a single paper, I begin here with preforms, where a “preform” is a rooted tree together with choices and information sets. In particular, this paper first defines the category \, whose objects are “functioned trees”, which are specially designed to be incorporated into preforms. I show that \ is (...)
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  23.  10
    Monty Hall three door ’anomaly’ revisited: a note on deferment in an extensive form game.Philipp E. Otto - 2021 - Mind and Society 21 (1):25-35.
    The Monty Hall game is one of the most discussed decision problems, but where a convincing behavioral explanation of the systematic deviations from probability theory is still lacking. Most people not changing their initial choice, when this is beneficial under information updating, demands further explanation. Not only trust and the incentive of interestingly prolonging the game for the audience can explain this kind of behavior, but the strategic setting can be modeled more sophisticatedly. When aiming to increase the odds of (...)
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  24.  10
    Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games.Jiří Čermák, Viliam Lisý & Branislav Bošanský - 2020 - Artificial Intelligence 282 (C):103248.
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  25. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in (...)
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  26.  73
    Game Trees For Decision Analysis.Prakash P. Shenoy - 1998 - Theory and Decision 44 (2):149-171.
    Game trees (or extensive-form games) were first defined by von Neumann and Morgenstern in 1944. In this paper we examine the use of game trees for representing Bayesian decision problems. We propose a method for solving game trees using local computation. This method is a special case of a method due to Wilson for computing equilibria in 2-person games. Game trees differ from decision trees in the representations of information constraints and uncertainty. We compare the game tree (...)
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  27.  7
    Semantic games for first-order entailment with algorithmic players.Emmanuel Genot & Justine Jacot - unknown
    If semantic consequence is analyzed with extensive games, logical reasoning can be accounted for by looking at how players solve entailment games. However, earlier approaches to game semantics cannot achieve this reduction, by want of explicitly dened preferences for players. Moreover, although entailment games can naturally translate the idea of argumentation about a common ground, a cognitive interpretation is undermined by the complexity of strategic reasoning. We thus describe a class of semantic extensive entailment game (...)
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  28.  61
    Game logic and its applications I.Mamoru Kaneko & Takashi Nagashima - 1996 - Studia Logica 57 (2-3):325 - 354.
    This paper provides a logic framework for investigations of game theoretical problems. We adopt an infinitary extension of classical predicate logic as the base logic of the framework. The reason for an infinitary extension is to express the common knowledge concept explicitly. Depending upon the choice of axioms on the knowledge operators, there is a hierarchy of logics. The limit case is an infinitary predicate extension of modal propositional logic KD4, and is of special interest in applications. In Part I, (...)
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  29.  27
    A game semantics for generic polymorphism.Samson Abramsky & Radha Jagadeesan - 2005 - Annals of Pure and Applied Logic 133 (1-3):3-37.
    Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational principle: if two generic programs, viewed as terms of type , are equal at any given instance A[T], then they are equal at all instances. They proved that this rule is admissible in a certain extension of System F, but finding a semantically (...)
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  30.  8
    Game Theory: Nash Equilibrium.Cristina Bicchieri - 2004 - In Luciano Floridi (ed.), The Blackwell Guide to the Philosophy of Computing and Information. Oxford, UK: Blackwell. pp. 289–304.
    The prelims comprise: Strategic Interaction Nash Equilibrium Normal‐form Refinements Games in Extensive Form Extensive‐form Refinements Selection by Evolution Notes.
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  31. The game of inquiry: the interrogative approach to inquiry and belief revision theory.Emmanuel J. Genot - 2009 - Synthese 171 (2):271-289.
    I. Levi has advocated a decision-theoretic account of belief revision. We argue that the game-theoretic framework of Interrogative Inquiry Games, proposed by J. Hintikka, can extend and clarify this account. We show that some strategic use of the game rules generate Expansions, Contractions and Revisions, and we give representation results. We then extend the framework to represent explicitly sources of answers, and apply it to discuss the Recovery Postulate. We conclude with some remarks about the potential extensions of interrogative (...)
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  32.  61
    Reasoning about causality in games.Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate & Michael Wooldridge - 2023 - Artificial Intelligence 320 (C):103919.
    Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider (...)
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  33. Overmathematisation in game theory: pitting the Nash Equilibrium Refinement Programme against the Epistemic Programme.Boudewijn de Bruin - 2009 - Studies in History and Philosophy of Science Part A 40 (3):290-300.
    The paper argues that the Nash Equilibrium Refinement Programme was less successful than its competitor, the Epistemic Programme. The prime criterion of success is the extent to which the programmes were able to reach the key objective guiding non-cooperative game theory for much of the twentieth century, namely, to develop a complete characterisation of the strategic rationality of economic agents in the form of the ultimate solution concept for any normal form and extensive game. The paper explains this in (...)
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  34.  13
    Evolutionary Game of Social Network for Emergency Mobilization (SNEM) of Magnitude Emergencies: Evidence from China.Rui Nan, Jingjie Wang & Wenjun Zhu - 2022 - Complexity 2022:1-13.
    As a common social network, the SNEM plays an important role in emergency management. Magnitude emergencies are characterized by high complexity and uncertainty, and it is impossible to rely on the government for emergency management alone. We should absorb multiple subjects to build the SNEM and carry out extensive emergency mobilization in the whole society. The SNEM can integrate resources, gather consensus, promote participation, and reduce risks. The analysis of the types, generation mechanism, subject behavior, and strategy selection of (...)
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  35. Commonwealth games 2010: The Index of a" New" India?Boria Majumdar - 2011 - Social Research: An International Quarterly 78 (1):231-254.
    The 2010 Commonwealth Games was Delhi's and India's biggest sporting event ever. In the immediate aftermath of the Games, this paper sets out to analyse the story of the Games' legacy- its politics, economic impact and to what extent was it successful in transforming Delhi into a global city and India into a sporting force to reckon with. Having already documented the history and politics of the Commonwealth Games with a focus on Delhi, , this paper (...)
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  36.  17
    Infinite games played on finite graphs.Robert McNaughton - 1993 - Annals of Pure and Applied Logic 65 (2):149-184.
    The concept of an infinite game played on a finite graph is perhaps novel in the context of an rather extensive recent literature in which infinite games are generally played on an infinite game tree. We claim two advantages for our model, which is admittedly more restrictive. First, our games have a more apparent resemblance to ordinary parlor games in spite of their infinite duration. Second, by distinguishing those nodes of the graph that determine the winning (...)
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  37.  67
    Introduction to Game Theory.Martin J. Osborne - 2004 - Oxford University Press USA.
    Game-theoretic reasoning pervades economic theory and is used widely in other social and behavioural sciences. An Introduction to Game Theory International Edition, by Martin J. Osborne, presents the main principles of game theory and shows how they can be used to understand economics, social, political, and biological phenomena. The book introduces in an accessible manner the main ideas behind the theory rather than their mathematical expression. All concepts are defined precisely, and logical reasoning is used throughout. The book requires an (...)
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  38.  99
    Game birds: The ethics of shooting birds for sport.Rebekah Humphreys - 2010 - Sport, Ethics and Philosophy 4 (1):52 – 65.
    This paper aims to provide an ethical assessment of the shooting of animals for sport. In particular, it discusses the use of partridges and pheasants for shooting. While opposition to hunting and shooting large wild mammals is strong, game birds have often taken a back seat in everyday animal welfare concerns. However, the practice of raising game birds for sport poses significant ethical issues. Most birds shot are raised in factory-farming conditions, and there is a considerable amount of evidence to (...)
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  39.  23
    Game theory and partner representation in joint action: toward a computational theory of joint agency.Cecilia De Vicariis, Vinil T. Chackochan & Vittorio Sanguineti - forthcoming - Phenomenology and the Cognitive Sciences:1-30.
    The sense of agency – the subjective feeling of being in control of our own actions – is one central aspect of the phenomenology of action. Computational models provided important contributions toward unveiling the mechanisms underlying the sense of agency in individual action. In particular, the sense of agency is believed to be related to the match between the actual and predicted consequences of our own actions. In the study of joint action, models are even more necessary to understand the (...)
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  40.  20
    Prediction Games.Jeffrey A. Barrett, Michael Dickson & Gordon Purves - unknown
    We consider an extension of signaling games to the case of prediction, where one agent perceives the current state of the world and sends a signal. The second agent perceives this signal, and makes a prediction about the next state of the world. We suggest that such games may be the basis of a model for the evolution of successful theorizing about the world.
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  41. Rationalizations and Promises in Games.Johan van Benthem - unknown
    Understanding human behaviour involves "why"'s as well as "how"'s. Rational people have good reasons for acting, but it can be hard to find out what these were and how they worked. In this Note, we discuss a few ways in which actions, preferences, and expectations are intermingled. This mixture is especially clear with the well-known solution procedure for extensive games called 'Backward Induction'. In particular, we discuss three scenarios for analyzing behaviour in a game. One can rationalize given (...)
     
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  42.  25
    A game semantics for disjunctive logic programming.Thanos Tsouanas - 2013 - Annals of Pure and Applied Logic 164 (11):1144-1175.
    Denotational semantics of logic programming and its extensions have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with negation by Rondogiannis and Wadge. Both approaches were proven equivalent to the traditional semantics. In this paper we define a game semantics for disjunctive logic programs and prove soundness and completeness with respect to the minimal model semantics (...)
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  43.  7
    Polynomial games and determinacy.Tomoyuki Yamakami - 1996 - Annals of Pure and Applied Logic 80 (1):1-16.
    Two-player, zero-sum, non-cooperative, blindfold games in extensive form with incomplete information are considered in this paper. Any information about past moves which players played is stored in a database, and each player can access the database. A polynomial game is a game in which, at each step, all players withdraw at most a polynomial amount of previous information from the database. We show resource-bounded determinacy of some kinds of finite, zero-sum, polynomial games whose pay-off sets are computable (...)
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  44.  15
    Hyperplane games, prize games and NTU values.Chaowen Yu - 2021 - Theory and Decision 93 (2):359-370.
    The Shapley value is a well-known solution concept for TU games. The Maschler–Owen value and the NTU Shapley value are two well-known extensions of the Shapley value to NTU games. A hyperplane game is an NTU game in which the feasible set for each coalition is a hyperplane. On the domain of monotonic hyperplane games, the Maschler–Owen value is axiomatized. Although the domain of hyperplane game is a very interesting class of games to study, unfortunately, on (...)
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  45.  82
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison between (...)
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  46.  6
    Game Analysis of Dynamic Planning Evolution for the Optimization of Community Governance Structure in Smart Cities.Gaofeng Liang - 2021 - Complexity 2021:1-10.
    In this paper, we study the structural optimization of community governance in smart cities and optimize the structure based on the game analysis of dynamic planning evolution. Theoretically, the connotation and extension of the concept of “self-organization” are cleared, and the environment and conditions of community self-organization formation, the formation process of community self-organization, and the types of community self-organization are discussed. The so-called “self-organization” is a process of spontaneously moving from disorder to order, and the environment and conditions of (...)
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  47. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  48.  1
    Games, Norms, and Utterances.Mihaela Popa-Wyatt & Jeremy L. Wyatt - 2024 - Royal Institute of Philosophy Supplement 95:73-86.
    A body of work proposes that social-norm change can be explained in terms of game theory. These game theoretic models, however, don't fully account for how and why utterances are used to change social norms. This paper describes the problem and some of the solution elements. There are three existing, relevant, game-based models. The first is a game theoretic model of social norm change (Bicchieri, 2005, 2016). This accounts for how individuals make decisions to adhere to or violate norms, based (...)
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  49.  12
    Semantic Games for Algorithmic Players.Emmanuel Genot & Justine Jacot - unknown
    We describe a class of semantic extensive entailment game with algorithmic players, related to game-theoretic semantics, and generalized to classical first-order semantic entailment. Players have preferences for parsimonious spending of computational resources, and compute partial strategies, under qualitative uncertainty about future histories. We prove the existence of local preferences for moves, and strategic fixpoints, that allow to map eeg game-tree to the building rules and closure rules of Smullyan's semantic tableaux. We also exhibit a strategy profile that solves the (...)
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  50.  14
    Game-Theoretical Semantics and Referential Inscrutability.Francisco Calvo Garzón - 2005 - NTU Philosophical Review 30:91-122.
    This paper consists of two parts. First, I shall consider two defences of Quine´s polemical Thesis of the Inscrutability of Reference put forward by Hookway, and Calvo Garzón, respectively. Then, I shall consider an extension of Quine´s succinct behavioural criteria of Radical Translationsuggested by Hintikka´s Game-Theoretical Semantics. I shall argue that Hintikka´s semantics suggest behavioural criteria which we can use to constrain perverse semantic theories. In particular, I shall try to show that whilst Hintikka´s behavioural data tells against Hookway´s proposal, (...)
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