Free will, the self, and video game actions

Ethics and Information Technology 23 (3):177-183 (2020)
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Abstract

In this paper, I raise several concerns for what I call the willing endorsement view of moral responsibility in videogames. Briefly, the willing endorsement view holds that players are appropriate targets of moral judgments when their actions reflect their true, real-world selves. In the first section of the paper, I argue that core features of the willing endorsement view are widely implicitly accepted among philosophers engaging in discussions of morality in games. I then focus on a particularly clear recent version of the view defended by Christopher Bartel. In the second and third sections, I raise several worries for Bartel’s version of the willing endorsement view. In the fourth section, I argue that these worries are not unique to Bartel’s view, but instead result from the view of identity implicit in the willing endorsement view. I conclude by suggesting a path forward by rejecting this view of identity.

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Andrew Kissel
Old Dominion University

Citations of this work

Ludic resistance: a new solution to the gamer’s paradox.Louis Rouillé - 2024 - Ethics and Information Technology 26 (2):1-11.

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References found in this work

Freedom of the will and the concept of a person.Harry G. Frankfurt - 1971 - Journal of Philosophy 68 (1):5-20.
Alternate Possibilities and Moral Responsibility.Harry G. Frankfurt - 1969 - Journal of Philosophy 66 (23):829-839.
Sources of the Self: The Making of the Modern Identity.Charles Taylor - 1989 - Cambridge, Mass.: Cambridge University Press.
The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
The Constitution of Selves.Marya Schechtman (ed.) - 1996 - Ithaca, NY: Cornell University Press.

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