Results for 'virtual machine supervenience'

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  1. Virtual Machine Functionalism: The only form of functionalism worth taking seriously in Philosophy of Mind.Aaron Sloman -
    Most philosophers appear to have ignored the distinction between the broad concept of Virtual Machine Functionalism (VMF) described in Sloman&Chrisley (2003) and the better known version of functionalism referred to there as Atomic State Functionalism (ASF), which is often given as an explanation of what Functionalism is, e.g. in Block (1995). -/- One of the main differences is that ASF encourages talk of supervenience of states and properties, whereas VMF requires supervenience of machines that are arbitrarily (...)
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  2. What am I? Virtual machines and the mind/body problem.John L. Pollock - 2008 - Philosophy and Phenomenological Research 76 (2):237–309.
    When your word processor or email program is running on your computer, this creates a "virtual machine” that manipulates windows, files, text, etc. What is this virtual machine, and what are the virtual objects it manipulates? Many standard arguments in the philosophy of mind have exact analogues for virtual machines and virtual objects, but we do not want to draw the wild metaphysical conclusions that have sometimes tempted philosophers in the philosophy of mind. (...)
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  3.  23
    What Am I? Virtual Machines and the Mind/body Problem.John L. Pollock - 2008 - Philosophy and Phenomenological Research 76 (2):237-309.
    When your word processor or email program is running on your computer, this creates a “virtual machine” that manipulates windows, files, text, etc. What is this virtual machine, and what are the virtual objects it manipulates? Many standard arguments in the philosophy of mind have exact analogues for virtual machines and virtual objects, but we do not want to draw the wild metaphysical conclusions that have sometimes tempted philosophers in the philosophy of mind. (...)
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  4.  64
    Supervenience and implementation.Aaron Sloman - 1998
    How can a virtual machine X be implemented in a physical machine Y? We know the answer as far as compilers, editors, theorem-provers, operating systems are concerned, at least insofar as we know how to produce these implemented virtual machines, and no mysteries are involved. This paper is about extrapolating from that knowledge to the implementation of minds in brains. By linking the philosopher's concept of supervenience to the engineer's concept of implementation, we can illuminate (...)
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  5. Virtual machines and consciousness.Aaron Sloman & Ronald L. Chrisley - 2003 - Journal of Consciousness Studies 10 (4-5):133-172.
    Replication or even modelling of consciousness in machines requires some clarifications and refinements of our concept of consciousness. Design of, construction of, and interaction with artificial systems can itself assist in this conceptual development. We start with the tentative hypothesis that although the word “consciousness” has no well-defined meaning, it is used to refer to aspects of human and animal informationprocessing. We then argue that we can enhance our understanding of what these aspects might be by designing and building (...)-machine architectures capturing various features of consciousness. This activity may in turn nurture the development of our concepts of consciousness, showing how an analysis based on information-processing virtual machines answers old philosophical puzzles as well enriching empirical theories. This process of developing and testing ideas by developing and testing designs leads to gradual refinement of many of our pre-theoretical concepts of mind, showing how they can be construed as implicitly “architecture-based” concepts. Understanding how humanlike robots with appropriate architectures are likely to feel puzzled about qualia may help us resolve those puzzles. The concept of “qualia” turns out to be an “architecture-based” concept, while individual qualia concepts are “architecture-driven”. (shrink)
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  6.  43
    Leaky virtual machines and the best of both worlds.Alan Bundy - 1998 - Behavioral and Brain Sciences 21 (5):632-633.
    The concept of virtual machine allows us to combine the dynamical and computational hypotheses in an investigation of cognition. Van Gelder explicitly rejects this approach, but not only does it allow us to use the modelling technique most appropriate to the task, it also opens up a new range of phenomena where these techniques interact.
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  7.  31
    Virtual Machines and Real Implementations.Tyler Millhouse - 2018 - Minds and Machines 28 (3):465-489.
    What does it take to implement a computer? Answers to this question have often focused on what it takes for a physical system to implement an abstract machine. As Joslin observes, this approach neglects cases of software implementation—cases where one machine implements another by running a program. These cases, Joslin argues, highlight serious problems for mapping accounts of computer implementation—accounts that require a mapping between elements of a physical system and elements of an abstract machine. The source (...)
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  8.  23
    Virtual Machines, Virtual Infrastructures: The New Historiography of Information Technology.Paul Edwards - 1998 - Isis 89:93-99.
  9. The virtues of virtual machines.Shannon Densmore & Daniel C. Dennett - 1999 - Philosophy and Phenemenological Research 59 (3):747-61.
    Paul Churchland's book is an entertaining and instructive advertisement for a "neurocomputational" vision of how the brain works. While we agree with its general thrust, and commend its lucid pedagogy on a host of difficult topics, we note that such pedagogy often exploits artificially heightened contrast, and sometimes the result is a misleading caricature instead of a helpful simplification. In particular, Churchland is eager to contrast the explanation of consciousness that can be accomplished by his "aspiring new structural and dynamic (...)
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  10. The Virtues of Virtual Machines.Shannon Densmore & Daniel Dennett - 1999 - Philosophy and Phenomenological Research 59 (3):747-761.
    Paul Churchland's book (hereafter ER)is an entertaining and instructive advertisement for a "neurocomputational" vision of how the brain (and mind) works. While we agree with its general thrust, and commend its lucid pedagogy on a host of difficult topics, we note that such pedagogy often exploits artificially heightened contrast, and sometimes the result is a misleading caricature instead of a helpful simplification. In particular, Churchland is eager to contrast the explanation of consciousness that can be accomplished by his "aspiring new (...)
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  11.  13
    Naturally Minded: Mental Causation, Virtual Machines, and Maps.Simon Bowes - 2023 - Springer Verlag.
    This book is an empirically informed investigation of the philosophical problem of mental causation, and simultaneously a philosophical investigation of the status of cognitive scientific generalisations. If there is such a thing as mental causation, and if we can classify the mental states involved in these causes in a way useful for making predictions and giving scientific explanations, then these states will be natural kinds. The first task, then, is to show that there is an account of natural kindhood that (...)
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  12.  24
    Virtual Machines, Virtual Infrastructures: The New Historiography of Information TechnologyComputer: A History of the Information MachineMartin Campbell-Kelly William AsprayInformation Technology as Business History: Issues in the History and Management of ComputersJames W. CortadaTransforming Computer Technology: Information Processing for the Pentagon, 1962-1986Arthur L. Norberg Judy E. O'NeillWhere Wizards Stay up Late: The Origins of the InternetKatie Hafner Matthew LyonTrapped in the Net: The Unanticipated Consequences of ComputerizationGene I. RochlinThe Trouble with Computers: Usefulness, Usability, and ProductivityThomas K. Landauer. [REVIEW]Paul N. Edwards - 1998 - Isis 89 (1):93-99.
  13. Densmore and Dennett on virtual machines and consciousness.Paul M. Churchland - 1999 - Philosophy and Phenomenological Research 59 (3):763-767.
  14.  19
    Part One: Virtual Machines.John L. Pollock - unknown
    It’s morning. You sit down at your desk, cup of coffee in hand, and prepare to begin your day. First, you turn on your computer. Once it is running, you check your e-mail. Having decided it is all spam, you trash it. You close the window on your e-mail program, but leave the program running so that it will periodically check the mail server to see whether you have new mail. If it finds new mail it will alert you by (...)
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  15.  31
    The Java Virtual Machine Specification: Java SE 17 Edition.Tim Lindholm, Frank Yellin, Gilad Bracha, Alex Buckley & Daniel Smith - 1999 - Prentice-Hall.
    The Java® programming language is a general-purpose, concurrent, object-oriented language. Its syntax is similar to C and C++, but it omits many of the features that make C and C++ complex, confusing, and unsafe. The Java platform was initially developed to address the problems of building software for networked consumer devices. It was designed to support multiple host architectures and to allow secure delivery of software components. To meet these requirements, compiled code had to survive transport across networks, operate on (...)
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  16.  91
    What are virtual machines? Are they real?Aaron Sloman - 2001
  17.  3
    The Virtues of Virtual Machines.Paul M. Churchland - 1999 - Philosophy and Phenomenological Research 59 (3):747-761.
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  18. What cognitive scientists need to know about virtual machines.Aaron Sloman - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society. pp. 1210--1215.
  19. Virtual Reality Translation of Nozick's Experience Machine.Erick Ramirez, Carl Maggio, Miles Elliott & Lia Petronio - manuscript
    A virtual reality translation of Robert Nozick's "Experience Machine" thought experiment from his "Anarchy, State, and Utopia" (1974). These modules are free to download and use in the classroom and for research/x-phi purposes. NPCs are randomized for gender during startup of each run. *Requires an Oculus Rift or HTC Vive and VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file. -/- V1.2 Fixed missing projector video footage during experience (...) sales pitch. (shrink)
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  20.  47
    Embodiment of a virtual prosthesis through training using an EMG-based human-machine interface: Case series.Karina Aparecida Rodrigues, João Vitor da Silva Moreira, Daniel José Lins Leal Pinheiro, Rodrigo Lantyer Marques Dantas, Thaís Cardoso Santos, João Luiz Vieira Nepomuceno, Maria Angélica Ratier Jajah Nogueira, Esper Abrão Cavalheiro & Jean Faber - 2022 - Frontiers in Human Neuroscience 16:870103.
    Therapeutic strategies capable of inducing and enhancing prosthesis embodiment are a key point for better adaptation to and acceptance of prosthetic limbs. In this study, we developed a training protocol using an EMG-based human-machine interface that was applied in the preprosthetic rehabilitation phase of people with amputation. This is a case series with the objective of evaluating the induction and enhancement of the embodiment of a virtual prosthesis. Six men and a woman with unilateral transfemoral traumatic amputation without (...)
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  21. A virtual ghost in the digital machine : whole brain emulation, disembodied gender, and queer mystical animality.Jay Emerson Johnson - 2022 - In Arvin M. Gouw, Brian Patrick Green & Ted Peters (eds.), Religious Transhumanism and Its Critics. Lanham: Lexington Books.
  22. A virtual ghost in the digital machine : whole brain emulation, disembodied gender, and queer mystical animality.Jay Emerson Johnson - 2022 - In Arvin M. Gouw, Brian Patrick Green & Ted Peters (eds.), Religious Transhumanism and Its Critics. Lanham: Lexington Books.
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  23.  39
    Experience Machines: The Philosophy of Virtual Worlds.Mark Silcox (ed.) - 2017 - London: Rowman & Littlefield.
    In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it to examine subsequent developments in culture and technology.
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  24.  16
    Experience Machines: The Philosophy of Virtual Worlds, edited by Mark Silcox.G. M. Trujillo - 2020 - Journal of Moral Philosophy 17 (4):468-470.
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  25. The Experience Machine: Existential reflections on Virtual Worlds.Stefano Gualeni - 2016 - Journal of Virtual Worlds Research 9 (3).
    Problems and questions originally raised by Robert Nozick in his famous thought experiment ‘The Experience Machine’ are frequently invoked in the current discourse concerning virtual worlds. Having conceptualized his Gedankenexperiment in the early seventies, Nozick could not fully anticipate the numerous and profound ways in which the diffusion of computer simulations and video games came to affect the Western world. -/- This article does not articulate whether or not the virtual worlds of video games, digital simulations, and (...)
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  26. Real machines and virtual intentionality: An experimentalist takes on the problem of representational content.Christopher A. Fields - 1994 - In Eric Dietrich (ed.), Thinking Computers and Virtual Persons. Academic Press.
  27.  16
    Disrupting the “empathy machine”: The power and perils of virtual reality in addressing social issues.Carles Sora-Domenjó - 2022 - Frontiers in Psychology 13.
    This article looks through a critical media lens at mediated effects and ethical concerns of virtual reality applications that explore personal and social issues through embodiment and storytelling. In recent years, the press, immersive media practitioners and researchers have promoted the potential of virtual reality storytelling to foster empathy. This research offers an interdisciplinary narrative review, with an evidence-based approach to challenge the assumptions that VR films elicit empathy in the participant—what I refer to as the VR-empathy model. (...)
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  28.  15
    Handling Imbalance Classification Virtual Screening Big Data Using Machine Learning Algorithms.Sahar K. Hussin, Salah M. Abdelmageid, Adel Alkhalil, Yasser M. Omar, Mahmoud I. Marie & Rabie A. Ramadan - 2021 - Complexity 2021:1-15.
    Virtual screening is the most critical process in drug discovery, and it relies on machine learning to facilitate the screening process. It enables the discovery of molecules that bind to a specific protein to form a drug. Despite its benefits, virtual screening generates enormous data and suffers from drawbacks such as high dimensions and imbalance. This paper tackles data imbalance and aims to improve virtual screening accuracy, especially for a minority dataset. For a dataset identified without (...)
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  29.  61
    Thinking Computers and Virtual Persons: Essays on the Intentionality of Machines.Eric Dietrich (ed.) - 1994 - Academic Press.
    Can computers think? This book is intended to demonstrate that thinking, understanding, and intelligence are more than simply the execution of algorithms--that is, that machines cannot think. Written and edited by leaders in the fields of artificial intelligence and the philosophy of computing.
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  30.  10
    The Ghost in the Machine: Metaphors of the ‘Virtual’ and the ‘Artificial’ in Post-WW2 Computer Science.Joseph Wilson - 2024 - Perspectives on Science 32 (3):372-393.
    Metaphors that compare the computer to a human brain are common in computer science and can be traced back to a fertile period of research that unfolded after the Second World War. To conceptualize the emerging “intelligent” properties of computing machines, researchers of the era created a series of virtual objects that served as interpretive devices for representing the immaterial functions of the computer. This paper analyses the use of the terms “artificial” and “virtual” in scientific papers, textbooks, (...)
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  31. Against the Virtual: Kleinherenbrink’s Externality Thesis and Deleuze’s Machine Ontology.Ekin Erkan - 2020 - Cosmos and History 16 (1):492-599.
    Drawing from Arjen Kleinherenbrink's recent book, Against Continuity: Gilles Deleuze's Speculative Realism (2019), this paper undertakes a detailed review of Kleinherenbrink's fourfold "externality thesis" vis-à-vis Deleuze's machine ontology. Reading Deleuze as a philosopher of the actual, this paper renders Deleuzean syntheses as passive contemplations, pulling other (passive) entities into an (active) experience and designating relations as expressed through contraction. In addition to reviewing Kleinherenbrink's book (which argues that the machine ontology is a guiding current that emerges in Deleuze's (...)
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  32.  19
    Application of Supervised Machine Learning for Behavioral Biomarkers of Autism Spectrum Disorder Based on Electrodermal Activity and Virtual Reality.Mariano Alcañiz Raya, Irene Alice Chicchi Giglioli, Javier Marín-Morales, Juan L. Higuera-Trujillo, Elena Olmos, Maria E. Minissi, Gonzalo Teruel Garcia, Marian Sirera & Luis Abad - 2020 - Frontiers in Human Neuroscience 14.
  33.  50
    Modeling Consciousness in Virtual Computational Machines. Functionalism and Phenomenology.Igor Aleksander - 2007 - Synthesis Philosophica 22 (2):447-454.
    This paper describes the efforts of those who work with informational machines and with informational analyses to provide a basis for understanding consciousness and for speculating on what it would take to make a conscious machine. Some of the origins of these considerations are covered and the contributions of several researchers are reviewed. A distinction is drawn between functional and phenomenological approaches showing how the former lead to algorithmic methods based on conventional programming, while the latter lead to neural (...)
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  34.  13
    Mark Silcox, , "Experience Machines: The Philosophy of Virtual Worlds." Reviewed by.Billy Wheeler - 2019 - Philosophy in Review 39 (4):209-211.
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  35. Agency and Embodiment: Groups, Human–Machine Interactions, and Virtual Realities.Johannes Himmelreich - 2018 - Ratio 31 (2):197-213.
    This paper develops a taxonomy of kinds of actions that can be seen in group agency, human–machine interactions, and virtual realities. These kinds of actions are special in that they are not embodied in the ordinary sense. I begin by analysing the notion of embodiment into three separate assumptions that together comprise what I call the Embodiment View. Although this view may find support in paradigmatic cases of agency, I suggest that each of its assumptions can be relaxed. (...)
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  36. Supervenience, vagueness, and determination.Brian P. McLaughlin - 1997 - Philosophical Perspectives 11:209-30.
    The paper is divided into two parts, each with subsections. In the first part, I shall discuss some matters that have been extensively examined by Kim, namely what the basic types of supervenience are and how they are pairwise logically related; in the course of this discussion, I shall distinguish a weak from a strong notion of global supervenience. In the second part, I shall examine supervenience in a context in which Kim has not: I shall attempt (...)
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  37.  34
    Supervenience, Vagueness, and Determination.Brian P. McLaughlin - 1997 - Noûs 31 (S11):209-230.
    The paper is divided into two parts, each with subsections. In the first part, I shall discuss some matters that have been extensively examined by Kim, namely what the basic types of supervenience are and how they are pairwise logically related; in the course of this discussion, I shall distinguish a weak from a strong notion of global supervenience. In the second part, I shall examine supervenience in a context in which Kim has not: I shall attempt (...)
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  38.  1
    The Soulful Machine, the Virtual Person, and the “Human” Condition: An Encounter with Jan M. Broekman, Knowledge in Change: The Semiotics of Cognition and Conversion (Cham, Switzerland: Springer Nature, 2023). [REVIEW]Larry Catá Backer - 2024 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 37 (3):969-1083.
    Humans create but do not regulate generative systems of data based programs (so-called “artificial” intelligence (“A.I.”) and generative predictive analytics and its models. Humans, at best, regulate their interactions with, exploitation of, and the quality of the output of interactions with these forms of generative non-carbon based intelligence. Humans are compelled to do this because they have trained themselves it believe that nothing exists unless it is rendered meaningful in relation to the human itself. Beyond that—nothing is worth knowing. It (...)
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  39. Virtual Reality and Empathy Enhancement: Ethical Aspects.Jon Rueda & Francisco Lara - 2020 - Frontiers in Robotics and AI 7.
    The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the ethical aspects of the use of VR in enhancing empathy. First, we will offer an introduction to VR, explaining its fundamental features, devices and concepts. Then, we will approach (...)
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  40. The moral supervenience thesis is not a conceptual truth.Gerald K. Harrison - 2013 - Analysis 73 (1):62-68.
    Virtually everyone takes the moral supervenience thesis to be a basic conceptual truth about morality. As a result, if a metaethical theory has difficulties respecting or adequately explaining the supervenience relationship it is deemed to be in big trouble. However, the moral supervenience thesis is a not a conceptual truth (though it may be true) and as such it is not a problem if a metaethical theory cannot respect or explain it.
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  41.  11
    ‘Who is this body?’ – A qualitative user study on ‘The Machine to be Another’ as a virtual embodiment system.Jonathan Harth, Maximilian Brücher, Nele Kost, Ann-Danielle Hartwig, Bernhard Schäfermeyer, Erwin Holkin & Hanna Gottschalk - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1857953.
    ABSTRACT Like no other medium, virtual reality (VR) offers new possibilities to alter the perception of reality. These possibilities are mainly related to the feeling of presence in a virtual environment. With the VR performance ‘The Machine to be Another’ (TMTBA), we find an innovative embodiment system that enables a virtual body swap between two users. Hence, we conceptualise the performance as some kind of breaching experiment in order to alter self- and body perception. With the (...)
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  42.  19
    How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.N. Katherine Hayles - 1999 - University of Chicago Press.
    In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" _Star Trek_-style, others view them with horror, seeing monsters brooding in the machines. In _How We Became Posthuman,_ N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost (...)
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  43.  8
    CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning.Christian Krupitzer, Jens Naber, Jan-Philipp Stauffert, Jan Mayer, Jan Spielmann, Paul Ehmann, Noel Boci, Maurice Bürkle, André Ho, Clemens Komorek, Felix Heinickel, Samuel Kounev, Christian Becker & Marc Erich Latoschik - 2022 - Frontiers in Psychology 13.
    GoalThis paper presents an immersive Virtual Reality system to analyze and train Executive Functions of soccer players. EFs are important cognitive functions for athletes. They are a relevant quality that distinguishes amateurs from professionals.MethodThe system is based on immersive technology, hence, the user interacts naturally and experiences a training session in a virtual world. The proposed system has a modular design supporting the extension of various so-called game modes. Game modes combine selected game mechanics with specific simulation content (...)
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  44. The role of supervenience and constitution in neuroscientific research.Jens Harbecke - 2014 - Synthese 191 (5):1-19.
    This paper is concerned with the notions of supervenience and mechanistic constitution as they have been discussed in the philosophy of neuroscience. Since both notions essentially involve specific dependence and determination relations among properties and sets of properties, the question arises whether the notions are systematically connected and how they connect to science. In a first step, some definitions of supervenience and mechanistic constitution are presented and tested for logical independence. Afterwards, certain assumptions fundamental to neuroscientific inquiry are (...)
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  45.  48
    Virtual Realism.Michael Heim - 2000 - Oxford University Press USA.
    Virtual Realism is an art form and a way of living with technology. To explain it, Michael Heim draws on a hypertext of topics, from answering machines to interactive art, from engineering to television programs, from the meaning of UFOs to the Internet. The book begins with the primer 'VR 101'. The issues are discussed, then several chapters illustrate virtual realism with tours through art exhibits and engineering projects. Each chapter suggests a harmony of technology with lifestyle.
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  46. Machine consciousness.Igor Aleksander - 2007 - In Max Velmans & Susan Schneider (eds.), The Blackwell Companion to Consciousness. Chichester, UK: Blackwell. pp. 93–105.
    Here is examined the work done in many laboratories on the proposition that the mechanisms underlying consciousness in living organisms can be studied using computational theories. This follows an agreement at a 2001 multi‐disciplinary meeting of philosophers, neuroscientists and computer scientists that such a research programme was feasible and worthwhile. Here this effort is reviewed both as a historical statement and for the positions held at the time of going to print of this volume. The approaches cover diverse techniques ranging (...)
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  47. Genealogies of immersive media and virtual reality (VR) as practical aesthetic machines.Michael N. Goddard - 2021 - In Bernd Herzogenrath (ed.), Practical aesthetics. New York: Bloomsbury Academic.
  48.  90
    Virtual Reality Interview (Metaphysics and Epistemology): "Welcome Back!".Erick Jose Ramirez & Miles Elliott - manuscript
    This is a virtual reality simulation that imagines its subject as emerging from a long stint in Robert Nozick's "Experience Machine." The simulation is an interview (with many branching paths) meant to gauge the subject's views on the metaphysics of virtual objects and the ethics of virtual actions. It draws heavily from the published work of David Chalmers, Mark Silcox, Jon Cogburn, Morgan Luck, and Nick Bostrom. *Requires an Oculus Rift (or Rift-S) or HTC Vive and (...)
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  49. Virtual Reality and the Meaning of Life.John Danaher - forthcoming - In Oxford Handbook on Meaning in Life.
    It is commonly assumed that a virtual life would be less meaningful (perhaps even meaningless). As virtual reality technologies develop and become more integrated into our everyday lives, this poses a challenge for those that care about meaning in life. In this chapter, it is argued that the common assumption about meaninglessness and virtuality is mistaken. After clarifying the distinction between two different visions of virtual reality, four arguments are presented for thinking that meaning is possible in (...)
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  50.  39
    Supervenience As an Ethical Phenomenon.Matthew- H. Kramer - 2005 - American Journal of Jurisprudence 50 (1):173-224.
    All or virtually all moral philosophers agree that moral properties supervene on natural properties; that is, two actions or situations cannot differ in their moral properties unless there are differences in their natural properties that account for the moral difference between them. Virtually all moral philosophers also believe that supervenience is a conceptual or logical feature of moral discourse and judgments. While accepting that supervenience is a fundamental feature of morality, this essay contends that it is a basic (...)
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