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  1.  18
    Tailoring responsible research and innovation to the translational context: the case of AI-supported exergaming.Sabrina Blank, Celeste Mason, Frank Steinicke & Christian Herzog - 2024 - Ethics and Information Technology 26 (2):1-16.
    We discuss the implementation of Responsible Research and Innovation (RRI) within a project for the development of an AI-supported exergame for assisted movement training, outline outcomes and reflect on methodological opportunities and limitations. We adopted the responsibility-by-design (RbD) standard (CEN CWA 17796:2021) supplemented by methods for collaborative, ethical reflection to foster and support a shift towards a culture of trustworthiness inherent to the entire development process. An embedded ethicist organised the procedure to instantiate a collaborative learning effort and implement RRI (...)
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  2.  9
    Stereoscopic Rendering via Goggles Elicits Higher Functional Connectivity During Virtual Reality Gaming.Caroline Garcia Forlim, Lukas Bittner, Fariba Mostajeran, Frank Steinicke, Jürgen Gallinat & Simone Kühn - 2019 - Frontiers in Human Neuroscience 13.
  3.  8
    A Review of the Potential of Virtual Walking Techniques for Gait Rehabilitation. [REVIEW]Omar Janeh & Frank Steinicke - 2021 - Frontiers in Human Neuroscience 15:717291.
    Virtual reality (VR) technology has emerged as a promising tool for studying and rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease, post-stroke, or other neurological disorders) as it allows patients to be engaged in an immersive and artificial environment, which can be designed to address the particular needs of each individual. This review demonstrates the state of the art in applications of virtual walking techniques and related technologies for gait therapy and rehabilitation of people with movement (...)
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